Overview
- Editors:
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Bodo Rosenhahn
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Max-Planck Institute for Computer Science, Germany
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Reinhard Klette
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The University of Auckland, New Zealand
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Dimitris Metaxas
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Rutgers University, Piscataway, USA
- First book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume
- Carefully written reviews as well as detailed reports on recent progress in research
- Interesting demonstrations of recent applications of human motion studies
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Table of contents (24 chapters)
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2D Tracking
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- Reinhard Klette, Garry Tee
Pages 1-22
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- Ahmed Elgammal, Chan-Su Lee
Pages 25-56
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- Yusuke Kameda, Atsushi Imiya
Pages 81-104
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- Filip Korč, Václav Hlaváč
Pages 105-130
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Learning
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- Gabriel Tsechpenakis, Dimitris Metaxas, Carol Neidle
Pages 133-158
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- Kooksang Moon, Vladimir Pavlović
Pages 159-183
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- Guy Rosman, Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel
Pages 243-262
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2D–3D Tracking
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- Thomas Brox, Bodo Rosenhahn, Daniel Cremers
Pages 265-293
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- Bodo Rosenhahn, Uwe G. Kersting, Katie Powell, Thomas Brox, Hans-Peter Seidel
Pages 295-317
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- Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
Pages 319-345
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- Daniel Grest, Reinhard Koch
Pages 347-376
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- Lars Mündermann, Stefano Corazza, Thomas P. Andriacchi
Pages 377-398
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Biomechanics and Applications
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- Dieter Rosenbaum, Mirko Brandes
Pages 401-415
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- Harald Böhm, Christian Krämer
Pages 417-434
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- Stephan Al-Zubi, Gerald Sommer
Pages 435-452
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- Stefan K. Gehrig, Hernán Badino, Jüergen Gall
Pages 453-473
About this book
Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the ?eld of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research ?eld has increased in importance particularly in thelastdecadewiththeemergenceofapplicationsinsportssciences,medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these ?elds of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics.Furthermore,theunderstandinganduseofbiomechanicsconstraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the ?rst time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers havebeendevelopingnewmethodologiesandcontributing,throughtheir?- ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.
Editors and Affiliations
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Max-Planck Institute for Computer Science, Germany
Bodo Rosenhahn
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The University of Auckland, New Zealand
Reinhard Klette
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Rutgers University, Piscataway, USA
Dimitris Metaxas