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  • © 2019

Learning in a Digital World

Perspective on Interactive Technologies for Formal and Informal Education

  • Compiles empirical studies and reviews to provide sound findings on the learning/teaching benefits of interactive technologies
  • Focuses on teaching and learning methods and practices linked to the integration of specific technologies
  • Presents multidisciplinary projects aimed at a variety of learning outcomes

Part of the book series: Smart Computing and Intelligence (SMCOMINT)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xviii
  2. Learning in a Digital World: An Introduction

    • Paloma Díaz, Andri Ioannou
    Pages 1-12
  3. Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments

    • Tiffany A. Koszalka, Mary K. Wilhelm-Chapin, Christopher D. Hromalik, Yuri Pavlov, Lili Zhang
    Pages 13-36
  4. Creating Dialectics to Learn: Infrastructures, Practices, and Challenges

    • John M. Carroll, Na Sun, Jordan Beck
    Pages 37-58
  5. Supporting Learning in Educational Games: Promises and Challenges

    • Valerie Shute, Seyedahmad Rahimi, Xi Lu
    Pages 59-81
  6. Promoting Online Learning Community with Identity Transparency

    • Na Sun, Mary Beth Rosson, John M. Carroll
    Pages 135-153
  7. Virtual Reality Environments (VREs) for Training and Learning

    • Kalliopi-Evangelia Stavroulia, Maria Christofi, Telmo Zarraonandia, Despina Michael-Grigoriou, Andreas Lanitis
    Pages 195-211
  8. MaroonVR—An Interactive and Immersive Virtual Reality Physics Laboratory

    • Johanna Pirker, Michael Holly, Isabel Lesjak, Johannes Kopf, Christian Gütl
    Pages 213-238

About this book

This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.

The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.

Editors and Affiliations

  • Carlos III University of Madrid , Leganés, Spain

    Paloma Díaz

  • Cyprus University of Technology , Lemesos, Cyprus

    Andri Ioannou

  • Centre for Educational Technology, Indian Institute of Technology, Kharagpur, India

    Kaushal Kumar Bhagat

  • University of North Texas , Denton, USA

    J. Michael Spector

About the editors

Prof. Paloma Díaz is a Full Professor at the Department of Computer Science and Engineering of Universidad Carlos III de Madrid. Holding a PhD in Computer Science and Engineering from Universidad Politécnica de Madrid, she has been involved in interdisciplinary research in the Interactive Systems research group (DEI LAB) and the Institute of Culture and Technology from UC3M. Her main areas of interest are interaction design, web/usability engineering, mobile and ubiquitous computing, big data visualization, civic participation, ICT for learning and teaching, and digital cultural heritage.
Dr. Andri Ioannou is an assistant professor at the Department of Multimedia and Graphic Arts and director of the Cyprus Interaction Research Lab. Andri holds a PhD in Educational Technology from the University of Connecticut (USA) and a BSc in Computer Science from the University of Cyprus. Her research interests include the design and evaluation of technology-enhanced learning environments, use of technology to support student collaboration, decision-making, and knowledge creation in both distant and collocated settings, embodied play for learning using emerging technology, and integration of technology at all levels of education.


Dr. Kaushal Kumar Bhagat is currently working as an assistant professor in the Centre for Educational Technology at the Indian Institute of Technology (IIT), Kharagpur, India. He received his Ph.D. from the Graduate Institute of Science Education at the National Taiwan Normal University in September 2016. He then served a two-year postdoctoral position at the Smart Learning Institute at Beijing Normal University.  He has published several referred journal articles and book chapters. Dr. Bhagat was presented NTNU International Outstanding Achievement Award. He was also awarded 2017 IEEE TCLT Young Researcher award. His research area of interest includes online learning, augmented reality, virtual reality, mathematics education, flipped classroom, formative assessment and technology-enhanced learning.


Prof. J. Michael Spector is a Professor and Former Chair of Learning Technologies at the University of North Texas. He earned a PhD in Philosophy from the University of Texas at Austin. His research focuses on intelligent support for instructional design, assessing learning in complex domains, and technology integration in education. He is editor of Educational Technology Research & Development and serves on numerous other editorial boards. Prof. Spector has more than 150 publications and has received more than $15 million in grant funding.

Bibliographic Information

  • Book Title: Learning in a Digital World

  • Book Subtitle: Perspective on Interactive Technologies for Formal and Informal Education

  • Editors: Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector

  • Series Title: Smart Computing and Intelligence

  • DOI: https://doi.org/10.1007/978-981-13-8265-9

  • Publisher: Springer Singapore

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Singapore Pte Ltd. 2019

  • Hardcover ISBN: 978-981-13-8264-2Published: 10 July 2019

  • Softcover ISBN: 978-981-13-8267-3Published: 14 August 2020

  • eBook ISBN: 978-981-13-8265-9Published: 29 June 2019

  • Series ISSN: 2522-0888

  • Series E-ISSN: 2522-0896

  • Edition Number: 1

  • Number of Pages: XVIII, 339

  • Number of Illustrations: 16 b/w illustrations, 62 illustrations in colour

  • Topics: Educational Technology, Technology and Digital Education, Computers and Education

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access