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  • Conference proceedings
  • © 2012

Serious Games: The Challenge

ITEC/CIP/T 2011: Joint Conference of the Interdisciplinary Research Group of Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking,Ghent, Belgium, October 19-21, 2011, Revised Selected Papers

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Part of the book series: Communications in Computer and Information Science (CCIS, volume 280)

Conference series link(s): ITEC/CIP/T: Joint Conference on Serious Games

Conference proceedings info: ITEC/CIP/T 2011.

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Table of contents (15 papers)

  1. Front Matter

  2. Learning from Computer Games: A Research Review

    • Sigmund Tobias, Dexter Fletcher
    Pages 6-17
  3. A Game-Based Working Memory Intervention for Deaf Children

    • Terezinha Nunes, Rossana Barros, Deborah Evans, Diana Burman
    Pages 31-39
  4. Serious Gaming and Vocabulary Growth

    • Uriël Schuurs
    Pages 40-46
  5. Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration

    • Marjoke Bakker, Marja van den Heuvel-Panhuizen, Sylvia van Borkulo, Alexander Robitzsch
    Pages 53-57
  6. A Look into the Future of Serious Games Technology

    • Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle
    Pages 58-60
  7. One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables

    • Sylvia van Borkulo, Marja van den Heuvel-Panhuizen, Marjoke Bakker, Hanneke Loomans
    Pages 61-64
  8. Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators

    • Maarten van Veen, Paul C. van Fenema, Peter Jongejan
    Pages 65-73
  9. PC-Based Microsimulation Improves Practical Performance in an OSCE

    • Oliver Meyer, Antje Felber, Christoph Gallschuetz
    Pages 74-76
  10. Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach

    • Jan-Henk Annema, Yorick Poels, Bieke Zaman, Frederik Cornillie
    Pages 79-81
  11. P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

    • Vero Vanden Abeele, Bob De Schutter, Luc Geurts, Stef Desmet, Jeroen Wauters, Jelle Husson et al.
    Pages 82-86
  12. deLearyous: An Interactive Application for Interpersonal Communication Training

    • Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Koen Eneman, Frederik Vaassen, Walter Daelemans
    Pages 87-90
  13. Back Matter

Other Volumes

  1. Serious Games: The Challenge

About this book

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

Editors and Affiliations

  • Subfaculty of Science, Kulak, KU Leuven, Kortrijk, Belgium

    Stefan Wannemacker

  • Subfaculty of Psychology and Educational Sciences, Kulak, KU Leuven, Kortrijk, Belgium

    Sylke Vandercruysse, Geraldine Clarebout

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access