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  • Conference proceedings
  • © 2012

Advances in Computer Games

13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7168)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): ACG: Advances in Computer Games

Conference proceedings info: ACG 2011.

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Table of contents (29 papers)

  1. Front Matter

  2. Accelerated UCT and Its Application to Two-Player Games

    • Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe, Kokolo Ikeda
    Pages 1-12
  3. Revisiting Move Groups in Monte-Carlo Tree Search

    • Gabriel Van Eyck, Martin Müller
    Pages 13-23
  4. PACHI: State of the Art Open Source Go Program

    • Petr BaudiÅ¡, Jean-loup Gailly
    Pages 24-38
  5. Time Management for Monte-Carlo Tree Search in Go

    • Hendrik Baier, Mark H. M. Winands
    Pages 39-51
  6. Monte-Carlo Tree Search Enhancements for Havannah

    • Jan A. Stankiewicz, Mark H. M. Winands, Jos W. H. M. Uiterwijk
    Pages 60-71
  7. Playout Search for Monte-Carlo Tree Search in Multi-player Games

    • J. (Pim) A. M. Nijssen, Mark H. M. Winands
    Pages 72-83
  8. Towards a Solution of 7x7 Go with Meta-MCTS

    • Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Tsan-Cheng Su, Fabien Teytaud et al.
    Pages 84-95
  9. MCTS Experiments on the Voronoi Game

    • Bruno Bouzy, Marc Métivier, Damien Pellier
    Pages 96-107
  10. 4*4-Pattern and Bayesian Learning in Monte-Carlo Go

    • Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei, Huizhan Lv, Xinhe Xu
    Pages 108-120
  11. Temporal Difference Learning for Connect6

    • I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin
    Pages 121-133
  12. Improving Temporal Difference Learning Performance in Backgammon Variants

    • Nikolaos Papahristou, Ioannis Refanidis
    Pages 134-145
  13. Solving breakthrough with Race Patterns and Job-Level Proof Number Search

    • Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave
    Pages 196-207
  14. Infinite Connect-Four Is Solved: Draw

    • Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka, Tomoyuki Kaneko
    Pages 208-219
  15. Blunder Cost in Go and Hex

    • Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir, David Spies
    Pages 220-229

Other Volumes

  1. Advances in Computer Games

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Editors and Affiliations

  • Tilburg Institute of Cognition and Communication, Tilburg University, Tilburg, The Netherlands

    H. Jaap Herik, Aske Plaat

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access