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Entertainment for Education. Digital Techniques and Systems

5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

  • Conference proceedings
  • © 2010

Overview

  • up-to-date results in E-learning and games

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6249)

Included in the following conference series:

Conference proceedings info: Edutainment 2010.

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Table of contents (63 papers)

  1. E-Learning Tools and Platforms

  2. E-Learning System for Education

Other volumes

  1. Entertainment for Education. Digital Techniques and Systems

Keywords

About this book

With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.

Editors and Affiliations

  • Institute of Automation, LIAMA, The Sino-French Lab in Computer Science, NLPR, National Laboratory of Pattern Recognition, Chinese Academy of Sciences, Beijing, China

    Xiaopeng Zhang

  • School of Software, Ideal Institute of Information and Technology, E-learning Laboratory of Jilin Province, Engineering & Research Center of E-learning, Northeast Normal University, ChangChun, China

    Shaochun Zhong

  • State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research Center, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • School of Information Technology, South St. Murdoch, Murdoch University, Perth, Australia

    Kevin Wong

  • School of Education and Science, Digital Entertainment Research Center, Nanjing Normal University, Nanjing, China

    Ruwei Yun

Bibliographic Information

  • Book Title: Entertainment for Education. Digital Techniques and Systems

  • Book Subtitle: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

  • Editors: Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Kevin Wong, Ruwei Yun

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-642-14533-9

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2010

  • Softcover ISBN: 978-3-642-14532-2Published: 30 July 2010

  • eBook ISBN: 978-3-642-14533-9Published: 12 August 2010

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: XVI, 635

  • Number of Illustrations: 310 b/w illustrations

  • Topics: Computers and Education

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