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  • © 2009

Transactions on Edutainment II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5660)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (20 chapters)

  1. Front Matter

  2. Papers from GDTW 2008

    1. Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments

      • Javier Torrente, Pablo Lavín Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón
      Pages 1-18
    2. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games

      • Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price
      Pages 19-32
    3. A Testbed for P2P Gaming Using Time Warp

      • Stefan Tolic, Helmut Hlavacs
      Pages 33-47
    4. How to Steer Characters in Group Games

      • I. Abiyasa Suhardi, Jörn Loviscach
      Pages 48-58
    5. Time-Based Personalised Mobile Game Downloading

      • Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong
      Pages 59-69
  3. Papers from Cyberworlds 2008

    1. Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning

      • Olga Sourina, Jaume Torres, Jing Wang
      Pages 105-118
    2. Exploring Movie Recommendation System Using Cultural Metadata

      • Shinhyun Ahn, Chung-Kon Shi
      Pages 119-134
    3. HES-SPATO: An Online History Educational System Based on SCORM

      • Jia-Jiunn Lo, Chuen-Jung Chang, Hsiao-Han Tu, Shiou-Wen Yeh
      Pages 160-175
  4. Regular Papers

    1. Earth and Planetary System Science Game Engine

      • Gloria J. Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka
      Pages 203-218
    2. A XML Tree Based Leveled Filtering Method and Its Application

      • Jiming Chen, Yan Zhuang, Shiguang Ju, Jingui Pan
      Pages 219-227
    3. Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces

      • Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi et al.
      Pages 228-245
    4. Make Learning Fun with Programming Contests

      • Gines Garcia-Mateos, Jose Luis Fernandez-Aleman
      Pages 246-257
    5. KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History

      • Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka et al.
      Pages 258-281
    6. A 3D Campus on the Internet – A Networked Mixed Reality Environment

      • Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-jen Wu, Kun-Hang Lee, Chung-Hsien Tsai
      Pages 282-298

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.

Editors and Affiliations

  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • Mixed Reality Lab, National University of Singapore, Singapore

    Adrian David Cheok

  • Media Education and Visualization Group, University of Education, Weingarten, Germany

    Wolfgang Müller

  • School of Computing, Liverpool John Moores University, Liverpool, UK

    Abdennour El Rhalibi

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access