Overview
- Editors:
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Dimitri Plemenos
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Université de Limoges, France
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Georgios Miaoulis
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Technological Education Institute of Athens, Greece
- Contains the latest research in Artificial Intelligence Techniques for Computer Graphics
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Table of contents (13 chapters)
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- Dimitri Plemenos, George Miaoulis
Pages 1-14
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- Alla Safonova, Jessica K. Hodgins
Pages 15-39
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- Newman Lau, Chapmann Chow, Bartholomew Iu, Pouro Lee
Pages 41-53
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- Samuel Delepoulle, Christophe Renaud, Michaël Chelle
Pages 67-82
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- Georgios Bardis, Georgios Miaoulis, Dimitri Plemenos
Pages 123-140
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- Nikolaos Doulamis, Georgios Bardis, John Dragonas, Georgios Miaoulis, Dimitri Plemenos
Pages 141-157
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- Artemis Moroni, Sidney Cunha, Josué Ramos, Jônatas Manzolli
Pages 159-174
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- Zikrija Avdagic, Almir Karabegovic, Mirza Ponjavic
Pages 175-198
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- Anastasios Doulamis, George Miaoulis
Pages 199-214
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- Dimitri Plemenos, Georgios Miaoulis
Pages 215-215
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About this book
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.
Editors and Affiliations
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Université de Limoges, France
Dimitri Plemenos
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Technological Education Institute of Athens, Greece
Georgios Miaoulis