Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4868)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
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Table of contents (20 chapters)
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Introduction
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Theoretical Considerations
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User Experience and Design
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Affective Applications
Keywords
About this book
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one.
Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing".
The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Bibliographic Information
Book Title: Affect and Emotion in Human-Computer Interaction
Book Subtitle: From Theory to Applications
Editors: Christian Peter, Russell Beale
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-540-85099-1
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2008
Softcover ISBN: 978-3-540-85098-4Published: 25 August 2008
eBook ISBN: 978-3-540-85099-1Published: 25 August 2008
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 242
Number of Illustrations: 92 b/w illustrations
Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Graphics, Pattern Recognition, Artificial Intelligence, Image Processing and Computer Vision, Biometrics