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  • Conference proceedings
  • © 2007

Virtual Reality

Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4563)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICVR: International Conference on Virtual Reality

Conference proceedings info: ICVR 2007.

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Table of contents (81 papers)

  1. Front Matter

  2. Part 1: 3D Rendering and Visualization

    1. Front Matter

      Pages 1-1
    2. The Storage Independent Polygonal Mesh Simplification System

      • Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin
      Pages 3-12
    3. 3D-Image Visualization and Its Performance in Teleoperation

      • Manuel Ferre, Salvador Cobos, Rafael Aracil, Miguel A. Sánchez Urán
      Pages 22-31
    4. Manipulating Objects Behind Obstacles

      • Jan Flasar, Jiri Sochor
      Pages 32-41
    5. Non-commercial Object-Base Scene Description

      • Stephen R. Gulliver, G. Ghinea, K. Kaur
      Pages 52-61
    6. Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments

      • Qingwei Guo, Weining Yue, Qicheng Li, Guoping Wang
      Pages 62-70
    7. Acceleration of Terrain Rendering Using Cube Mesh

      • Dong-Soo Kang, Byeong-Seok Shin
      Pages 71-79
    8. A Realistic Illumination Model for Stained Glass Rendering

      • Jung-A Kim, Shihua Ming, Dongho Kim
      Pages 80-87
    9. Visual Hull with Silhouette Maps

      • Chulhan Lee, Junho Cho, Kyoungsu Oh
      Pages 88-96
    10. Region-Based Artificial Terrain Texture Generation

      • Qicheng Li, Chen Zhao, Qiang Zhang, Weining Yue, Guoping Wang
      Pages 97-103
    11. A Distributed Framework for Scalable Large-Scale Crowd Simulation

      • Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk Reiners, Carolina Cruz-Neira
      Pages 111-121
    12. QEM-Based Mesh Simplification with Effective Feature-Preserving

      • Wei Lu, Dinghao Zeng, Jingui Pan
      Pages 122-131
    13. Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality

      • Hanhoon Park, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin, Jong-Il Park
      Pages 132-141
    14. Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects

      • Luciana Provenzano, Julie Delzons, Patricia Plénacoste, Johann Vandromme
      Pages 147-156
    15. Parallel Search Algorithm for Geometric Constraints Solving

      • Hua Yuan, Wenhui Li, Kong Zhao, Rongqin Yi
      Pages 157-164

About this book

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlightthe human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following major topics: • 3D Rendering and Visualization • Interacting and Navigating in Virtual and Augmented Environments • Industrial Applications of Virtual Reality • Health, Cultural, Educational and Entertainment Applications

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access