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Designing for the User Experience in Learning Systems

  • This book combines UX Research and Design with Educational Technology. The traditional view has perceived Learning Experience Design as a field of Instructional Design, and its connection to UX has been under-represented. In contrast, this volume considers User Experience Design as an integrated part of Learning Experience Design
  • Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing
  • The contents of the contributed volume reflect a diversity of topics, and treats both design and case study aspects. This diversity is going to be reflected on the contents of the contributed volume, presenting a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xii
  2. Introduction: User Experience in and for Learning

    • Evangelos Kapros, Maria Koutsombogera
    Pages 1-13
  3. Foundations, Frameworks, Principles

    1. Front Matter

      Pages 15-15
    2. Education, Technology and Design: A Much Needed Interdisciplinary Collaboration

      • Muriel Garreta-Domingo, Davinia Hernández-Leo, Peter B. Sloep
      Pages 17-39
    3. Designing Pedagogy for Virtual Worlds in Multicultural Environments

      • Elaine Hoter, Manal Yazbak Abu Ahmad
      Pages 65-80
  4. Applications and Case Studies

    1. Front Matter

      Pages 103-103
    2. User Requirements When Designing Learning e-Content: Interaction for All

      • Pilar Orero, Irene Tor-Carroggio
      Pages 105-121Open Access
    3. iMuSciCA: Interactive Music Science Collaborative Activities for STEAM Learning

      • Vassilis Katsouros, Evita Fotinea, Renaat Frans, Erica Andreotti, Petros Stergiopoulos, Manolis Chaniotakis et al.
      Pages 123-154
    4. A Case Study of Peer Feedback as a Continuous Assessment Tool for Transversal Competencies

      • Mirjam Neelen, Evangelos Kapros, Eddie Walsh
      Pages 155-175
  5. Back Matter

    Pages 229-251

About this book

While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. 

Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. 

This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners.

The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com

Reviews

“This well-written work is clearly intended for professionals in the UX, design, and educational technology fields, as the writing explores related concepts in some depth. In an academic setting, this book would be most useful for graduate students and faculty who are familiar with these areas.” (E. Jeitner, Choice, Vol. 56 (10), June, 2019)

Editors and Affiliations

  • Science Gallery Dublin, Trinity College, The University of Dublin, Dublin, Ireland

    Evangelos Kapros

  • School of Computer Science and Statistics, Trinity College, The University of Dublin, Dublin, Ireland

    Maria Koutsombogera

Bibliographic Information

Buy it now

Buying options

eBook USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access