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  • © 2019

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

Editors:

  • Reports on cutting-edge findings regarding the human aspects of wearable devices
  • Highlights key topics such as user acceptance, satisfaction, and engagement
  • Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort

Conference proceedings info: AHFE 2018.

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Table of contents (43 papers)

  1. Front Matter

    Pages i-xv
  2. Wearable Technologies and Sensors

    1. Front Matter

      Pages 1-1
    2. Determining Comfortable Pressure Ranges for Wearable EEG Headsets

      • Stijn Verwulgen, Daniel Lacko, Hoppenbrouwers Justine, Siemon Kustermans, Stine Moons, Falk Thys et al.
      Pages 11-19
    3. Application of Wearable Technology for the Acquisition of Learning Motivation in an Adaptive E-Learning Platform

      • Mathias Bauer, Cassandra Bräuer, Jacqueline Schuldt, Moritz Niemann, Heidi Krömker
      Pages 29-40
    4. What Are You Waiting for? – Perceived Barriers to the Adoption of Fitness-Applications and Wearables

      • Chantal Lidynia, Eva-Maria Schomakers, Martina Ziefle
      Pages 41-52
    5. Exploring the Acceptance of mHealth Applications - Do Acceptance Patterns Vary Depending on Context?

      • Eva-Maria Schomakers, Chantal Lidynia, Martina Ziefle
      Pages 53-64
    6. Crafting Usable Quantified Self-wearable Technologies for Older Adult

      • Jayden Khakurel, Antti Knutas, Helinä Melkas, Birgit Penzenstadler, Jari Porras
      Pages 75-87
    7. An Immersive Environment for Experiential Training and Remote Control in Hazardous Industrial Tasks

      • Nicholas Caporusso, Luigi Biasi, Giovanni Cinquepalmi, Vitoantonio Bevilacqua
      Pages 88-97
    8. User Discomfort Evaluation Research on the Weight and Wearing Mode of Head-Wearable Device

      • Jun Zhuang, Yue Liu, Yanyang Jia, Yisong Huang
      Pages 98-110
    9. Step by Step – Users and Non-Users of Life-Logging Technologies

      • Chantal Lidynia, Philipp Brauner, Laura Burbach, Martina Ziefle
      Pages 123-134
    10. Comparison Among Standard Method, Dedicated Toolbox and Kinematic-Based Approach in Assessing Risk of Developing Upper Limb Musculoskeletal Disorders

      • Stefano Elio Lenzi, Carlo Emilio Standoli, Giuseppe Andreoni, Paolo Perego, Nicola Francesco Lopomo
      Pages 135-145
    11. Evaluating an Inertial Measurement Unit Based System for After-Reach Speed Measurement in Power Press Applications

      • Richard F. Garnett, Gerard A. Davis, Richard F. Sesek, Sean Gallagher, Mark C. Schall Jr., Howard Chen
      Pages 146-157
    12. Smart Clothing Design Issues in Military Applications

      • Sofia Scataglini, Giuseppe Andreoni, Johan Gallant
      Pages 158-168
    13. Study on Thermal Comfort of Virtual Reality Headsets

      • Zihao Wang, Ke Chen, Renke He
      Pages 180-186
    14. Digitization of Manufacturing Companies: Employee Acceptance Towards Mobile and Wearable Devices

      • Laura Merhar, Christoph Berger, Stefan Braunreuther, Gunther Reinhart
      Pages 187-197

About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 inOrlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Editors and Affiliations

  • University of Central Florida, Orlando, USA

    Tareq Z. Ahram

Bibliographic Information

  • Book Title: Advances in Human Factors in Wearable Technologies and Game Design

  • Book Subtitle: Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

  • Editors: Tareq Z. Ahram

  • Series Title: Advances in Intelligent Systems and Computing

  • DOI: https://doi.org/10.1007/978-3-319-94619-1

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing AG, part of Springer Nature 2019

  • Softcover ISBN: 978-3-319-94618-4Published: 24 June 2018

  • eBook ISBN: 978-3-319-94619-1Published: 23 June 2018

  • Series ISSN: 2194-5357

  • Series E-ISSN: 2194-5365

  • Edition Number: 1

  • Number of Pages: XV, 437

  • Number of Illustrations: 190 b/w illustrations

  • Topics: Biomedical Engineering and Bioengineering, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computational Intelligence

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access