Editors:
- Reports on cutting-edge findings regarding the human aspects of wearable devices
- Highlights key topics such as user acceptance, satisfaction, and engagement
- Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort
Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 795)
Conference series link(s): AHFE: International Conference on Applied Human Factors and Ergonomics
Conference proceedings info: AHFE 2018.
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (43 papers)
-
Front Matter
-
Wearable Technologies and Sensors
-
Front Matter
-
Other Volumes
-
Advances in Human Factors in Wearable Technologies and Game Design
About this book
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 inOrlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
Keywords
- Sensors for Emotions Recognition
- Acceptance of Support Systems
- Support Systems Reducing Physical Stress
- Human Activity Recognition
- Wearable Devices for Body Posture
- Smart Posture Trainers
- Wearable Devices for Blind People
- Wearable Interfaces
- Tactile Communication Systems
- Enabling Touch-Based Communication
- Wearable Robotic Arm
- Ergonomic Design of Smart Devices
- Wearable Eye-tracking Glasses
- Eye Movement Detection Algorithm
- Universal Design for Wearables
- Performance of Motion Capture Systems
- AHFE 2018 Proceedings
Editors and Affiliations
-
University of Central Florida, Orlando, USA
Tareq Z. Ahram
Bibliographic Information
Book Title: Advances in Human Factors in Wearable Technologies and Game Design
Book Subtitle: Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA
Editors: Tareq Z. Ahram
Series Title: Advances in Intelligent Systems and Computing
DOI: https://doi.org/10.1007/978-3-319-94619-1
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2019
Softcover ISBN: 978-3-319-94618-4Published: 24 June 2018
eBook ISBN: 978-3-319-94619-1Published: 23 June 2018
Series ISSN: 2194-5357
Series E-ISSN: 2194-5365
Edition Number: 1
Number of Pages: XV, 437
Number of Illustrations: 190 b/w illustrations
Topics: Biomedical Engineering and Bioengineering, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computational Intelligence