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  • Conference proceedings
  • © 2018

Interactivity, Game Creation, Design, Learning, and Innovation

6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Conference proceedings info: ArtsIT 2017, DLI 2017.

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Table of contents (50 papers)

  1. Front Matter

    Pages I-XV
  2. ArtsIT 2017

    1. Front Matter

      Pages 1-1
    2. Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making

      • Federica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman
      Pages 3-12
    3. Ideal Spaces Exhibition

      • Michael Johansson, Ulrich Gehmann
      Pages 22-32
    4. Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study

      • Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins
      Pages 43-53
    5. Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application

      • Christian L. Jakobsen, Jon B. Larsen, Mads Luther Nørlem, Martin Kraus
      Pages 54-63
    6. Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces

      • Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus
      Pages 64-73
    7. Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces

      • Vanessa Santos, Roc Parés Burguès
      Pages 74-84
    8. Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM

      • Andreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Møller, Jonas Aksel Billeskov
      Pages 85-94
    9. Real Time Evaluation of Education Methods via Smart Mobile Technology

      • George Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos et al.
      Pages 95-104
    10. Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers’ Product Demonstration

      • Jianze Li, Andreas Hamacher, Daniel Waghorn, David Barnes, Stephen Jia Wang
      Pages 116-126
    11. The Impact of Virtual Reality Training on Patient-Therapist Interaction

      • Daniel J. R. Christensen, Michael B. Holte
      Pages 127-138
    12. The Influence of Biofeedback on Exercise Correctness and Muscle Activity

      • Laurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte
      Pages 139-150
    13. BubbleFeed: Visualizing RSS Information in Public Spaces

      • Effie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stefanidis
      Pages 151-161
    14. Expressive Human Pose Deformation Based on the Rules of Attractive Poses

      • Masaki Oshita, Kei Yamamura, Aoi Honda
      Pages 162-171
    15. Reconsidering Registration: New Perspectives on Augmented Reality

      • Hanna Schraffenberger, Edwin van der Heide
      Pages 172-183
    16. The Engagement Effect of Players’ Agency over their Characters’ Motivation

      • Daniel S. Christensen, Mette Jakobsen, Martin Kraus
      Pages 184-193

Other Volumes

  1. Interactivity, Game Creation, Design, Learning, and Innovation

About this book

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). 
The event was hosted  in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Editors and Affiliations

  • Aalborg University, Esbjerg, Denmark

    Anthony L. Brooks

  • Aalborg University, Aalborg, Denmark

    Eva Brooks

  • Technological Educational Institute of Crete, Heraklion, Greece

    Nikolas Vidakis

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access