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  • © 2018

Computer Games

6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers

Part of the book series: Communications in Computer and Information Science (CCIS, volume 818)

Conference series link(s): CGW: Workshop on Computer Games

Conference proceedings info: CGW 2017.

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Table of contents (12 papers)

  1. Front Matter

    Pages I-XII
  2. Atari Games and Intel Processors

    • Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski
    Pages 1-18
  3. Deep Reinforcement Learning with Hidden Layers on Future States

    • Hirotaka Kameko, Jun Suzuki, Naoki Mizukami, Yoshimasa Tsuruoka
    Pages 46-60
  4. Neural Fictitious Self-Play in Imperfect Information Games with Many Players

    • Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka
    Pages 61-74
  5. On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing

    • Chiara F. Sironi, Mark H. M. Winands
    Pages 75-95
  6. Memorizing the Playout Policy

    • Tristan Cazenave, Eustache Diemert
    Pages 96-107
  7. Distributed Nested Rollout Policy for SameGame

    • Benjamin Negrevergne, Tristan Cazenave
    Pages 108-120
  8. A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers

    • Nathan R. Sturtevant, Abdallah Saffidine
    Pages 121-136
  9. Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases

    • Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu
    Pages 137-150
  10. Applying Anytime Heuristic Search to Cost-Optimal HTN Planning

    • Alexandre Menif, Christophe Guettier, Éric Jacopin, Tristan Cazenave
    Pages 151-171
  11. A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions

    • Ingrid Zukerman, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie Stout, Masud Moshtaghi
    Pages 172-190
  12. Back Matter

    Pages 191-191

Other Volumes

  1. Computer Games

About this book

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.

The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • The University of New South Wales, Sydney, Australia

    Abdallah Saffidine

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access