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  • Conference proceedings
  • © 2017

Advances in Computer Games

15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10664)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): ACG: Advances in Computer Games

Conference proceedings info: ACG 2017.

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Table of contents (19 papers)

  1. Front Matter

    Pages I-XX
  2. Toward Solving “EinStein würfelt nicht!”

    • François Bonnet, Simon Viennot
    Pages 13-25
  3. Analysis of Fred Horn’s Gloop Puzzle

    • Cameron Browne
    Pages 26-37
  4. Playing Hanabi Near-Optimally

    • Bruno Bouzy
    Pages 51-62
  5. Optimal Play of the Farkle Dice Game

    • Matthew Busche, Todd W. Neller
    Pages 63-72
  6. Deep df-pn and Its Efficient Implementations

    • Song Zhang, Hiroyuki Iida, H. Jaap van den Herik
    Pages 73-89
  7. Improved Policy Networks for Computer Go

    • Tristan Cazenave
    Pages 90-100
  8. Exploring Positional Linear Go

    • Noah Weninger, Ryan Hayward
    Pages 101-114
  9. Influence of Search Depth on Position Evaluation

    • Matej Guid, Ivan Bratko
    Pages 115-126
  10. Evaluating Chess-Like Games Using Generated Natural Language Descriptions

    • Jakub Kowalski, Łukasz Żarczyński, Andrzej Kisielewicz
    Pages 127-139
  11. Machine Learning in the Game of Breakthrough

    • Richard J. Lorentz, Teofilo Erin Zosa IV
    Pages 140-150
  12. Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games

    • Naoki Mizukami, Jun Suzuki, Hirotaka Kameko, Yoshimasa Tsuruoka
    Pages 165-175
  13. A Little Bit of Frustration Can Go a Long Way

    • Adam Boulton, Rachid Hourizi, David Jefferies, Alice Guy
    Pages 188-200
  14. Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

    • Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera
    Pages 201-212
  15. Yasol: An Open Source Solver for Quantified Mixed Integer Programs

    • Thorsten Ederer, Michael Hartisch, Ulf Lorenz, Thomas Opfer, Jan Wolf
    Pages 224-233

Other Volumes

  1. Advances in Computer Games

About this book

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Editors and Affiliations

  • Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • Leiden Centre of Data Science, Leiden University, Leiden, The Netherlands

    H. Jaap van den Herik

  • Leiden Institute of Advanced Computer Science, Leiden University, Leiden, The Netherlands

    Walter A. Kosters

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access