Overview
- Explores the developing and expanding field of digital media
- Provides the state of the art in digital content and its uses and applications
- Includes Case Studies which are important for current and future applications, and future users and practitioners
Part of the book series: SpringerBriefs in Computer Science (BRIEFSCOMPUTER)
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Table of contents (8 chapters)
Keywords
About this book
This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of socialmedia are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter.
State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.
Authors and Affiliations
Bibliographic Information
Book Title: State of the Art in Digital Media and Applications
Authors: Rae Earnshaw
Series Title: SpringerBriefs in Computer Science
DOI: https://doi.org/10.1007/978-3-319-61409-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Author(s) 2017
Softcover ISBN: 978-3-319-61408-3Published: 11 September 2017
eBook ISBN: 978-3-319-61409-0Published: 25 August 2017
Series ISSN: 2191-5768
Series E-ISSN: 2191-5776
Edition Number: 1
Number of Pages: XIII, 86
Number of Illustrations: 1 b/w illustrations, 3 illustrations in colour
Topics: Computer Appl. in Arts and Humanities, User Interfaces and Human Computer Interaction, Media Design