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  • Conference proceedings
  • © 2017

Serious Games, Interaction and Simulation

6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Conference proceedings info: SGAMES 2016.

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Table of contents (19 papers)

  1. Front Matter

    Pages I-XIV
  2. Using Games for the Phonetics Awareness of Children with Down Syndrome

    • José Simão, Luísa Cotrim, Teresa Condeço, Tiago Cardoso, Miguel Palha, Yves Rybarczyk et al.
    Pages 1-8
  3. Improving the Learning of Child Movements Through Games

    • Miguel Raposo, Raquel Barateiro, Susana Martins, Tiago Cardoso, Miguel Palha, José Barata
    Pages 15-22
  4. ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

    • Vanessa Cesário, Valentina Nisi, António Coelho
    Pages 23-30
  5. Learning Analytics Model in a Casual Serious Game for Computer Programming Learning

    • Adilson Vahldick, António José Mendes, Maria José Marcelino
    Pages 36-44
  6. GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities

    • Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor
    Pages 45-52
  7. Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts

    • Jose L. Jurado, Cesar A. Collazos, Francisco L. Gutierrez, Luis M. Paredes
    Pages 64-73
  8. Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment

    • João Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro, Nuno Escudeiro
    Pages 74-81
  9. Sign Language Support – Adding a Gesture Library to the Leap Motion SDK

    • Tiago Lopes, Tiago Cardoso, José Barata
    Pages 109-116
  10. VirtualSign Game Evaluation

    • Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes
    Pages 117-124
  11. Social Mpower: An Educational Game for Energy Efficiency

    • Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab
    Pages 133-140
  12. Gamification at Scraim

    • Diogo Silva, António Coelho, César Duarte, Pedro Castro Henriques
    Pages 141-147
  13. The LabRint Serious Game: A New Intelligence Analysis Methodology

    • Michel Rudnianski, Olivier Heidmann, Raphael Attias, François Mohier
    Pages 148-155

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  1. Serious Games, Interaction and Simulation

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

Editors and Affiliations

  • Instituto Superior de Engenharia do Porto, Porto, Portugal

    Carlos Vaz de Carvalho, Paula Escudeiro

  • University of Porto, Porto, Portugal

    António Coelho

Bibliographic Information

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 60.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access