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  • © 2017

Recent Advances in Technologies for Inclusive Well-Being

From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications

  • Presents recent advances in technologies for inclusive well-being
  • Includes state-of-the-art research on emerging intelligent paradigms
  • Covers the application of intelligent paradigms in well-being, including therapy and rehabilitation
  • Offers various practical applications and case studies

Part of the book series: Intelligent Systems Reference Library (ISRL, volume 119)

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Softcover Book USD 109.99
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Hardcover Book USD 109.99
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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xxii
  2. An Overview of Recent Advances in Technologies of Inclusive Well-Being

    • Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain
    Pages 1-11
  3. Literature Reviews and Taxonomies

    1. Front Matter

      Pages 13-13
    2. An Overview of Serious Game Engines and Frameworks

      • Brent Cowan, Bill Kapralos
      Pages 15-38
  4. Physical Therapy

    1. Front Matter

      Pages 59-59
    2. A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions

      • Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, Claudio Giovanni Demartini
      Pages 61-85
    3. Technology for Standing up and Balance Training in Rehabilitation of People with Neuromuscular Disorders

      • Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, Zlatko Matjačić
      Pages 87-104
    4. Exergaming for Shoulder-Based Exercise and Rehabilitation

      • Alvaro Uribe-Quevedo, Bill Kapralos
      Pages 105-125
    5. Development of an Occupational Health Care Exergaming Prototype Suite

      • Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos et al.
      Pages 127-145
    6. Game-Based Stroke Rehabilitation

      • Mehran Kamkarhaghighi, Pejman Mirza-Babaei, Khalil El-Khatib
      Pages 147-162
  5. Touch and Wearables

    1. Front Matter

      Pages 163-163
    2. Multi-sensory Environmental Stimulation for Users with Multiple Disabilities

      • Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, Maria Francesca Roig-Maimó
      Pages 165-182
    3. Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban Space

      • Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, Hendrik Knoche
      Pages 183-220
  6. Special Needs

    1. Front Matter

      Pages 243-243
  7. Ethics and Accessibility

    1. Front Matter

      Pages 271-271

About this book

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.

 

Editors and Affiliations

  • Aalborg University Esbjerg, Esbjerg, Denmark

    Anthony Lewis Brooks

  • Computer Information Systems, Missouri State University, Springfield, USA

    Sheryl Brahnam

  • Faculty of Business and Information Tech, University of Ontario Institute of Technology, Oshawa, Canada

    Bill Kapralos

  • University of South Australia, Bournemouth University, Poole, UK, and University of South Australia, Adelaide, Australia

    Lakhmi C. Jain

Bibliographic Information

  • Book Title: Recent Advances in Technologies for Inclusive Well-Being

  • Book Subtitle: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications

  • Editors: Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain

  • Series Title: Intelligent Systems Reference Library

  • DOI: https://doi.org/10.1007/978-3-319-49879-9

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing AG 2017

  • Hardcover ISBN: 978-3-319-49877-5Published: 24 February 2017

  • Softcover ISBN: 978-3-319-84263-9Published: 13 July 2018

  • eBook ISBN: 978-3-319-49879-9Published: 18 February 2017

  • Series ISSN: 1868-4394

  • Series E-ISSN: 1868-4408

  • Edition Number: 1

  • Number of Pages: XXII, 383

  • Number of Illustrations: 85 b/w illustrations

  • Topics: Computational Intelligence, Artificial Intelligence, Biomedical Engineering and Bioengineering, Rehabilitation

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access