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Entertainment Computing and Serious Games

International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

  • Textbook
  • © 2016

Overview

  • Made for students, researchers and people interested in the topic
  • Provides an introduction as well as a state-of-the-art analysis of entertainment computing and serious games
  • Serves as a basis for people who want to start research in this area
  • Includes supplementary material: sn.pub/extras

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9970)

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Table of contents (19 chapters)

Keywords

About this book

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

Editors and Affiliations

  • RheinMain University of Applied Sciences , Wiesbaden, Germany

    Ralf Dörner

  • Technische Universität Darmstadt , Darmstadt, Germany

    Stefan Göbel

  • TU Graz , Graz, Austria

    Michael Kickmeier-Rust

  • University of Duisburg-Essen , Duisburg, Germany

    Maic Masuch

  • TU Kaiserslautern , Kaiserslautern, Germany

    Katharina Zweig

About the editors

Young researchers participating in the GI-Dagstuhl seminar on “Entertainment Computing and Serious Games” 

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