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Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

  • Conference proceedings
  • © 2016

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 614)

Included in the following conference series:

Conference proceedings info: CGW 2015, GIGA 2015.

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Table of contents (12 papers)

  1. Computer Games Workshop 2015

  2. General Intelligence in Game-Playing Agents 2015

Other volumes

  1. Computer Games

Keywords

About this book

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • Universität Bremen, Bremen, Germany

    Stefan Edelkamp

  • Reykjavik University, Reykjavik, Iceland

    Stephan Schiffel

  • The University of New South Wales, Sydney, Australia

    Michael Thielscher

  • New York University, Brooklyn, USA

    Julian Togelius

Bibliographic Information

  • Book Title: Computer Games

  • Book Subtitle: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

  • Editors: Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-39402-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Softcover ISBN: 978-3-319-39401-5Published: 12 May 2016

  • eBook ISBN: 978-3-319-39402-2Published: 11 May 2016

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XII, 179

  • Number of Illustrations: 51 b/w illustrations

  • Topics: Artificial Intelligence, Personal Computing, Mathematics of Computing, Theory of Computation

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