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Instructional Techniques to Facilitate Learning and Motivation of Serious Games

  • Book
  • © 2017

Overview

  • Focuses on techniques to improve the effectiveness of serious games in cognition and motivation
  • Presents empirical research on topics within the serious games field and how they can be improved with a variety of techniques
  • Adds substantial insights toward instructional implications for game-based learning

Part of the book series: Advances in Game-Based Learning (AGBL)

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Table of contents (11 chapters)

Keywords

About this book

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. 

Editors and Affiliations

  • Utrecht University, Utretcht, The Netherlands

    Pieter Wouters

  • Utrecht University, Utrecht, The Netherlands

    Herre van Oostendorp

About the editors

Dr. Pieter Wouters is a post-doctoral researcher at Utrecht University. Since 2011, he has been working on an international project on serious games in mathematics education, which involves research on the structure and analysis methodology for serious games. He has published articles in fifteen international journals, fourteen conference proceedings, and two book chapters. He has also acted as a reviewer for journals such as Learning and Instruction and ETR&D.
Dr. Herre van Oostendorp is an associate professor of human-media interaction at the Utrecht University. He was previously a visiting professor at the International Institute of Informational Technology in Hyderabad, India. He was leader of the project "Cognitive Learning Principles in Serious Games" within the Dutch national GATE project. He has published articles in 70 international journals and 115 conference proceedings, edited five books, and contributed 24 chapters to various publications.

Bibliographic Information

  • Book Title: Instructional Techniques to Facilitate Learning and Motivation of Serious Games

  • Editors: Pieter Wouters, Herre van Oostendorp

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-319-39298-1

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: Springer International Publishing Switzerland 2017

  • Hardcover ISBN: 978-3-319-39296-7Published: 29 November 2016

  • Softcover ISBN: 978-3-319-81861-0Published: 06 July 2018

  • eBook ISBN: 978-3-319-39298-1Published: 31 October 2016

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: VI, 218

  • Number of Illustrations: 28 b/w illustrations, 114 illustrations in colour

  • Topics: Learning & Instruction, Educational Technology

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