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  • © 2015

Serious Games Analytics

Methodologies for Performance Measurement, Assessment, and Improvement

  • Includes international collaborations and current perspectives on serious game research
  • Offers practical knowledge on how to conduct serious games research
  • Critically examines various methods of serious game analytics data collection

Part of the book series: Advances in Game-Based Learning (AGBL)

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Table of contents (19 chapters)

  1. Front Matter

    Pages i-xxxiii
  2. Foundations of Serious Games Analytics

    1. Front Matter

      Pages 1-1
    2. Serious Games Analytics: Theoretical Framework

      • Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler
      Pages 3-29
    3. A Meta-Analysis of Data Collection in Serious Games Research

      • Shamus P. Smith, Karen Blackmore, Keith Nesbitt
      Pages 31-55
  3. Measurement of Data in Serious Games Analytics

    1. Front Matter

      Pages 57-57
    2. The Dynamical Analysis of Log Data Within Educational Games

      • Erica L. Snow, Laura K. Allen, Danielle S. McNamara
      Pages 81-100
    3. Measuring Expert Performance for Serious Games Analytics: From Data to Insights

      • Christian Sebastian Loh, Yanyan Sheng
      Pages 101-134
    4. Cluster Evaluation, Description, and Interpretation for Serious Games

      • David J. Cornforth, Marc T. P. Adam
      Pages 135-155
  4. Visualizations of Data for Serious Games Analytics

    1. Front Matter

      Pages 157-157
    2. Comparative Visualization of Player Behavior for Serious Game Analytics

      • Günter Wallner, Simone Kriglstein
      Pages 159-179
  5. Serious Games Analytics for Medical Learning

    1. Front Matter

      Pages 209-209
    2. Using Visual Analytics to Inform Rheumatoid Arthritis Patient Choices

      • Radu P. Mihail, Nathan Jacobs, Judy Goldsmith, Kristine Lohr
      Pages 211-231
    3. The Role of Serious Games in Robot Exoskeleton-Assisted Rehabilitation of Stroke Patients

      • David J. Cornforth, Alexander Koenig, Robert Riener, Katherine August, Ahsan H. Khandoker, Chandan Karmakar et al.
      Pages 233-254
    4. Evaluation-Based Design Principles

      • Andreas Tolk, Geoffrey T. Miller, Gerald R. Gendron, Benjamin Cawrse
      Pages 255-272
  6. Serious Games Analytics for Learning and Education

    1. Front Matter

      Pages 273-273
    2. Analytics-Driven Design: Impact and Implications of Team Member Psychological Perspectives on a Serious Games (SGs) Design Framework

      • James Eric Folkestad, Daniel H. Robinson, Brian McKernan, Rosa Mikeal Martey, Matthew G. Rhodes, Jennifer Stromer-Galley et al.
      Pages 275-300
    3. Design of Game-Based Stealth Assessment and Learning Support

      • Fengfeng Ke, Valerie Shute
      Pages 301-318
    4. An Application of Exploratory Data Analysis in the Development of Game-Based Assessments

      • Kristen E. DiCerbo, Maria Bertling, Shonté Stephenson, Yue Jia, Robert J. Mislevy, Malcolm Bauer et al.
      Pages 319-342

About this book

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Editors and Affiliations

  • Virtual Environment Lab (V-Lab), Southern Illinois University, Carbondale, USA

    Christian Sebastian Loh

  • Department of Counseling, Quantitative Methods, and Special Education, Southern Illinois University, Carbondale, USA

    Yanyan Sheng

  • University of Mannheim, Mannheim, Germany

    Dirk Ifenthaler

About the editors

Christian Sebastian Loh’s research interests focus on the performance measurement/assessment/ improvement with and the analytics for serious games and virtual environments. He was the 2008/09 President for the Division of Multimedia Production of the AECT (Association for Educational Communications and Technology), and recipient of the 2009 Defense University Research Instrument Program grant awarded by the Army Research Office (ARO). He has designed and developed serious games for research, Information Trails for telemetric performance measurement, Performance Tracing Report Assistant (PeTRA) for performance improvement via gameplay data visualization. He is currently serving on the editorial board of Technology, Knowledge and Learning (TKL), and as associate editor for International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), and International Journal of Game-Based Learning (IJGBL).

Dr. Yanyan Sheng’s research interests focus on modeling dichotomous responses in educational and psychological measurement using advanced modern statistics, and specifically on developing and applying complex yet efficient Bayesian hierarchical item response models. She developed complex Bayesian multidimensional models with various latent dimensional structures and has written and published MATLAB programs for these models. She is also interested in applying the biased coin up-and-down design to adaptive testing.

Dr. Ifenthaler’s research interests focus on learning analytics, cognitive structures, complex problem solving, learning analytics, game-based and mobile learning, as well as computer-based assessment. He developed computer-based methodologies for the assessment and analysis of graphical and natural language representations (SMD Technology, HIMATT, AKOVIA, TASA) as well as games for teacher education (DIVOSA, SeSIM). Dr. Ifenthaler’s research outcomes spans numerous co-authored books, book chapters, journal articles andinternational conference papers. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, the University of Oklahoma, USA and Interim Department Chair and Professor at the University of Mannheim, Germany. He is the 2013/2014 President for the AECT (Association for Educational Communications and Technology) Division Design and Development, 2013/2014 Chair for the AERA Special Interest Group Technology, Instruction, Cognition and Learning and Program Chair for the international conference on Cognition and Exploratory Learning in the Digital Age. Dr. Ifenthaler received the 2012 Outstanding Journal Article Award by AECT, 2009 Outstanding Reviewer Award for Educational Technology Research and Development and the 2006 Outstanding Dissertation Award by University of Freiburg, Germany. He is the Editor-In-Chief of Technology, Knowledge and Learning.

Bibliographic Information

  • Book Title: Serious Games Analytics

  • Book Subtitle: Methodologies for Performance Measurement, Assessment, and Improvement

  • Editors: Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-319-05834-4

  • Publisher: Springer Cham

  • eBook Packages: Humanities, Social Sciences and Law, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2015

  • Hardcover ISBN: 978-3-319-05833-7Published: 01 July 2015

  • Softcover ISBN: 978-3-319-38219-7Published: 17 October 2016

  • eBook ISBN: 978-3-319-05834-4Published: 13 June 2015

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XXXIII, 477

  • Number of Illustrations: 85 b/w illustrations, 24 illustrations in colour

  • Topics: Educational Technology, Learning & Instruction

Buy it now

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 199.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 199.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access