Skip to main content

Advances in Computer Games

14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

  • Conference proceedings
  • © 2015

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9525)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: ACG 2015.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (22 papers)

Other volumes

  1. Advances in Computer Games

Keywords

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015.


The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements;  theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.


Editors and Affiliations

  • Leiden University , Leiden, The Netherlands

    Aske Plaat, Jaap van den Herik, Walter Kosters

Bibliographic Information

Publish with us