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  • Conference proceedings
  • © 2014

Computer Games

Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

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Part of the book series: Communications in Computer and Information Science (CCIS, volume 504)

Conference series link(s): CGW: Workshop on Computer Games

Conference proceedings info: CGW 2014.

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Table of contents (11 papers)

  1. Front Matter

  2. Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search

    • Tom Pepels, Tristan Cazenave, Mark H. M. Winands, Marc Lanctot
    Pages 1-15
  3. On Robustness of CMAB Algorithms: Experimental Approach

    • Antonín Komenda, Alexander Shleyfman, Carmel Domshlak
    Pages 16-28
  4. Job-Level Algorithms for Connect6 Opening Position Analysis

    • Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen et al.
    Pages 29-44
  5. Monte-Carlo Tree Search for the Game of “7 Wonders”

    • Denis Robilliard, Cyril Fonlupt, Fabien Teytaud
    Pages 64-77
  6. On the Complexity of General Game Playing

    • Édouard Bonnet, Abdallah Saffidine
    Pages 90-104
  7. Efficient Grounding of Game Descriptions with Tabling

    • Jean-Noël Vittaut, Jean Méhat
    Pages 105-118
  8. SHPE: HTN Planning for Video Games

    • Alexandre Menif, Éric Jacopin, Tristan Cazenave
    Pages 119-132
  9. Predicting Player Disengagement in Online Games

    • Hanting Xie, Daniel Kudenko, Sam Devlin, Peter Cowling
    Pages 133-149
  10. Coordinating Dialogue Systems and Stories through Behavior Composition

    • Stefano Cianciulli, Daniele Riccardelli, Stavros Vassos
    Pages 150-163
  11. Back Matter

Other Volumes

  1. Computer Games

About this book

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Games and AI Group, Department of Knowledge Engineering, Faculty of Humanities and Sciences, Maastricht University, Maastricht, The Netherlands

    Mark H. M. Winands

  • School of Computer Science, Reykjavik University, Iceland

    Yngvi Björnsson

Bibliographic Information

  • Book Title: Computer Games

  • Book Subtitle: Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

  • Editors: Tristan Cazenave, Mark H. M. Winands, Yngvi Björnsson

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-14923-3

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2014

  • Softcover ISBN: 978-3-319-14922-6Published: 07 January 2015

  • eBook ISBN: 978-3-319-14923-3Published: 13 December 2014

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XII, 165

  • Number of Illustrations: 54 b/w illustrations

  • Topics: Artificial Intelligence, Personal Computing, Theory of Computation

Buy it now

Buying options

Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access