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Interactive Multimedia Learning

Using Social Media for Peer Education in Single-Player Educational Games

  • Book
  • © 2015

Overview

  • Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany
  • Presents cutting-edge research in the field of social serious games
  • Describes an interdisciplinary approach to addressing core issues in technology-enhanced learning
  • Includes supplementary material: sn.pub/extras

Part of the book series: Springer Theses (Springer Theses)

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Table of contents (8 chapters)

Keywords

About this book

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Authors and Affiliations

  • Department of Electrical Engineering and Information Technology, Technische Universität Darmstadt, Darmstadt, Germany

    Johannes Konert

Bibliographic Information

  • Book Title: Interactive Multimedia Learning

  • Book Subtitle: Using Social Media for Peer Education in Single-Player Educational Games

  • Authors: Johannes Konert

  • Series Title: Springer Theses

  • DOI: https://doi.org/10.1007/978-3-319-10256-6

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing Switzerland 2015

  • Hardcover ISBN: 978-3-319-10255-9Published: 17 September 2014

  • Softcover ISBN: 978-3-319-38480-1Published: 10 September 2016

  • eBook ISBN: 978-3-319-10256-6Published: 05 September 2014

  • Series ISSN: 2190-5053

  • Series E-ISSN: 2190-5061

  • Edition Number: 1

  • Number of Pages: XXII, 220

  • Number of Illustrations: 42 b/w illustrations, 10 illustrations in colour

  • Topics: Communications Engineering, Networks, Computers and Education, Applications of Mathematics, Educational Technology, Pedagogic Psychology

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