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  • Conference proceedings
  • © 2014

Games for Training, Education, Health and Sports

4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8395)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): GameDays: International Conference on Serious Games

Conference proceedings info: GameDays 2014.

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Table of contents (21 papers)

  1. Front Matter

  2. Keynotes

    1. Game-Based IT Solutions for Active and Healthy Aging

      • Mario Drobics, Stuart Smith
      Pages 8-11
  3. Educational Games

    1. Cat King’s Metamorphosis

      • Heinrich Söbke, Eva Chan, Raban von Buttlar, Jessica Große-Wortmann, Jörg Londong
      Pages 12-22
    2. Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

      • Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Ivan M. Ortiz et al.
      Pages 23-34
    3. Video Game Personalization via Social Media Participation

      • Johannes Konert, Stefan Göbel, Ralf Steinmetz
      Pages 35-46
    4. A Case Study of a Learning Game about the Internet

      • Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs et al.
      Pages 47-58
    5. Word Domination

      • Philip Mildner, Christopher Campbell, Wolfgang Effelsberg
      Pages 59-70
    6. Dynamically Adaptive Educational Games: A New Perspective

      • Pejman Sajjadi, Frederik Van Broeckhoven, Olga De Troyer
      Pages 71-76
    7. A Serious Game for Public Engagement in Synthetic Biology

      • Markus Schmidt, Olga Radchuk, Camillo Meinhart
      Pages 77-85
    8. Story Maker

      • Diomar Rockenbach, João B. Mossmann, Eliseo Reategui, Marta Bez, Marsal Branco, Luciana Meyrer
      Pages 86-91
    9. Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education

      • Carsten Fuß, Tim Steuer, Kevin Noll, André Miede
      Pages 92-99
  4. Health Games and Effects

    1. Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System

      • Martina Maier, Belén Rubio Ballester, Esther Duarte, Armin Duff, Paul F. M. J. Verschure
      Pages 100-114
    2. Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation

      • Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri
      Pages 115-128
    3. Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective

      • Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel
      Pages 129-140
    4. Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer

      • Carina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull
      Pages 141-152
    5. Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment

      • Débora N. F. Barbosa, Patrícia B. S. Bassani, João B. Mossmann, Guilherme T. Schneider, Eliseo Reategui, Marsal Branco et al.
      Pages 153-164
    6. Evoking and Measuring Arousal in Game Settings

      • Jeltsje Cusveller, Charlotte Gerritsen, Jeroen de Man
      Pages 165-174
    7. Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming

      • Martin Hess, Josef Wiemeyer, Kay Hamacher, Michael Goesele
      Pages 175-185
  5. Workshops

    1. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

      • Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti et al.
      Pages 186-189

Other Volumes

  1. Games for Training, Education, Health and Sports

About this book

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Editors and Affiliations

  • Electrical Engineering and Information Technology, Multimedia Communications Lab - KOM, Technische Universität Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • Human Sciences, Sport Science, Technische Universität Darmstadt, Darmstadt, Germany

    Josef Wiemeyer

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access