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Frontiers in Gaming Simulation

44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers

  • Conference proceedings
  • © 2014

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  • Up-to-date results
  • State-of-the-art research
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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8264)

Included in the following conference series:

Conference proceedings info: ISAGA 2013.

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Table of contents (30 papers)

  1. Frontiers in Gaming Simulation for Education

  2. Frontiers in Gaming Simulation for Design and Experimentation

Other volumes

  1. Frontiers in Gaming Simulation

Keywords

About this book

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

Editors and Affiliations

  • School of Architecture and the Built Environment, Division for Traffic and Logistics, Gaming and Participatory Simulation Labs, Royal Institute of Technology (KTH), Stockholm, Sweden

    Sebastiaan A. Meijer

  • School of Science, Department of Industrial Engineering and Management, Enterprise Simulation Laboratory SimLab., Aalto University, Aalto, Finland

    Riitta Smeds

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