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  • Conference proceedings
  • © 1998

Rendering Techniques ’98

Proceedings of the Eurographics Workshop in Vienna, Austria, June 29—July 1, 1998

Part of the book series: Eurographics (EUROGRAPH)

Conference series link(s): EGSR: Eurographics Workshop on Rendering Techniques

Conference proceedings info: EGSR 1998.

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Table of contents (29 papers)

  1. Front Matter

    Pages I-XI
  2. Approximating Reflectance Functions using Neural Networks

    • David Gargan, Francis Neelamkavil
    Pages 23-34
  3. A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms

    • Robert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer
    Pages 35-44
  4. An ambient light illumination model

    • S. Zhukov, A. Iones, G. Kronin
    Pages 45-55
  5. Ray Tracing of Subdivision Surfaces

    • Leif P. Kobbelt, K. Daubert, H-P. Seidel
    Pages 69-80
  6. Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà

    • Holly Rushmeier, Fausto Bernardini, Joshua Mittleman, Gabriel Taubin
    Pages 81-92
  7. Interactively Modeling with Photogrammetry

    • Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson
    Pages 93-104
  8. Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping

    • Paul Debevec, Yizhou Yu, George Borshukov
    Pages 105-116
  9. Uniformly Sampled Light Fields

    • Emilio Camahort, Apostolos Lerios, Donald Fussell
    Pages 117-130
  10. Forward Shadow Mapping

    • Hansong Zhang
    Pages 131-138
  11. Efficient Image Generation for Multiprojector and Multisurface Displays

    • Ramesh Raskar, Matt Cutts, Greg Welch, Wolfgang Stürzlinger
    Pages 139-144
  12. Per-Object Image Warping with Layered Impostors

    • Gernot Schaufler
    Pages 145-156
  13. Interactive Volumetric Textures

    • Alexandre Meyer, Fabrice Neyret
    Pages 157-168
  14. Point Sample Rendering

    • J. P. Grossman, William J. Dally
    Pages 181-192
  15. Rendering hyper-sprites in real time

    • Gavin Miller, Marc Mondesir
    Pages 193-198

Other Volumes

  1. Rendering Techniques ’98

About this book

Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Editors and Affiliations

  • INRIA, Grenoble, France

    George Drettakis

  • Lawrence Livermore National Laboratory, University of California, USA

    Nelson Max

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access