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  • © 2019

Human-Computer Interaction. Perspectives on Design

Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11566)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2019.

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Table of contents (43 papers)

  1. Front Matter

    Pages i-xxx
  2. Design and Evaluation Methods and Tools

    1. Front Matter

      Pages 1-1
    2. End-User Requirements Elicitation Using Narratives

      • Fernanda Amâncio, Camilo C. Almendra, Gustavo Coutinho
      Pages 3-17
    3. Interactive Search Profiles as a Design Tool

      • Maram Barifah, Monica Landoni
      Pages 18-30
    4. Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications

      • Thiago Adriano Coleti, Marcelo Morandini, Lucia Vilela Leite Filgueiras, Pedro Luiz Pizzigatti Correa, Igor Goulart de Oliveira, Cinthyan Renata Sachs Camerlengo de Barbosa
      Pages 46-62
    5. The IoT Design Deck 2.0: Improving the Tool for the Co-design of Connected Products

      • Massimiliano Dibitonto, Federica Tazzi, Katarzyna Leszczynska, Carlo M. Medaglia
      Pages 63-74
    6. Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations

      • Stefano Federici, Maria Laura Mele, Rosa Lanzilotti, Giuseppe Desolda, Marco Bracalenti, Arianna Buttafuoco et al.
      Pages 75-86
    7. Designing Design Resources: From Contents to Tools

      • Carles Garcia-Lopez, Susanna Tesconi, Enric Mor
      Pages 87-100
    8. Service-Oriented Control-Command Components for Designing Complex Systems

      • Olga Goubali, Abdenour Idir, Line Poinel, Laurianne Boulhic, Djamal Kesraoui, Alain Bignon
      Pages 101-113
    9. End User Designing of Complex Task Models for Complex Control-Command Systems

      • Olga Goubali, Patrick Girard, Laurent Guittet, Alain Bignon, Djamal Kesraoui, Soraya Kesraoui-Mesli et al.
      Pages 114-130
    10. Redefinition of Benefits of Inconvenience

      • Toshihiro Hiraoka, Hiroshi Kawakami
      Pages 131-144
    11. Examining Social Desirability Bias in Online and Offline Surveys

      • Aki Koivula, Pekka Räsänen, Outi Sarpila
      Pages 145-158
    12. A Set of Usability Heuristics for Mobile Applications

      • Ruyther Parente da Costa, Edna Dias Canedo
      Pages 180-193
    13. Characterizing End-User Development Solutions: A Systematic Literature Review

      • Mariana Santos, Maria Lucia Bento Villela
      Pages 194-209
    14. Towards a Set of Design Guidelines for Multi-device Experience

      • Luis Martín Sánchez-Adame, Sonia Mendoza, Amilcar Meneses Viveros, José Rodríguez
      Pages 210-223
    15. Gameful Design Heuristics: A Gamification Inspection Tool

      • Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, Lennart E. Nacke
      Pages 224-244
    16. A New Method of Banner Color Design

      • Zhijuan Zhu, Danqing Sun, Ren Long, Wenzhen Pan
      Pages 245-255
  3. Redefining the Human in HCI

    1. Front Matter

      Pages 257-257

Other Volumes

  1. Human-Computer Interaction. Perspectives on Design

About this book

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.

A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.

The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:

Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.

Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.

Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.


Editors and Affiliations

  • The Open University of Japan, Chiba, Japan

    Masaaki Kurosu

Bibliographic Information

Buy it now

Buying options

eBook USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access