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Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11593)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2019.

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Table of contents (47 papers)

  1. Front Matter

    Pages i-xxvi
  2. Elderly-Specific Web Design, Aging and Social Media

    1. Front Matter

      Pages 1-1
    2. (In)visibilities of Men and Aging in the Media: Discourses from Germany and Portugal

      • Inês Amaral, Sofia José Santos, Fernanda Daniel, Filipa Filipe
      Pages 20-32
    3. Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life

      • Mireia Fernández-Ardèvol, Andrea Rosales, Eugène Loos, Alexander Peine, Roser Beneito-Montagut, Daniel Blanche et al.
      Pages 46-64
    4. Exploring the Blocking Behavior Between Young Adults and Parents on WeChat Moments

      • Wenting Han, Yuxiang (Chris) Zhao, Qinghua Zhu
      Pages 65-76
  3. Games and Exergames for the Elderly

    1. Front Matter

      Pages 123-123
    2. THe Innovative Reminder in Senior-Focused Technology (THIRST)—Evaluation of Serious Games and Gadgets for Alzheimer Patients

      • Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar et al.
      Pages 135-154
    3. Study on Baby Toy Design—From the Perspective of Audio-Visual Human Factors

      • Kuo-Liang Huang, Wei Lin, Chia-Chen Lu, Yong-Sheng Pi
      Pages 155-166
    4. Playing with Words: The Experience of Self-disclosure in Intergenerational Gaming

      • Sanela Osmanovic, Loretta L. Pecchioni
      Pages 189-203
    5. Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case

      • Luciano H. O. Santos, Kazuya Okamoto, Shusuke Hiragi, Goshiro Yamamoto, Osamu Sugiyama, Tomoki Aoyama et al.
      Pages 204-215

Other Volumes

  1. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

About this book

This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.

Editors and Affiliations

  • Chongqing University, Chongqing, China

    Jia Zhou

  • University of Central Florida, Orlando, USA

    Gavriel Salvendy

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access