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  • © 1988

Computer Chess Compendium

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Table of contents (38 chapters)

  1. Front Matter

    Pages i-x
  2. Introduction

    1. Front Matter

      Pages 1-1
    2. Programming a Computer for Playing Chess

      • Claude E. Shannon
      Pages 2-13
    3. Chess

      • Alan M. Turing
      Pages 14-17
  3. Famous Chess Programs

    1. Front Matter

      Pages 28-28
    2. Chess Playing Programs and the Problem of Complexity

      • Allen Newell, Cliff Shaw, Herbert Simon
      Pages 29-42
    3. Computer v Chess-Player

      • Alex Bernstein, Michael de V. Roberts
      Pages 43-47
    4. The Greenblatt Chess Program

      • Richard D. Greenblatt, Donald E. Eastlake III, Stephen D. Crocker
      Pages 56-66
    5. The Technology Chess Program

      • James J. Gillogly
      Pages 67-79
    6. Chess 4.5: The Northwestern University Chess Program

      • David Slate, Larry Atkin
      Pages 80-103
    7. Cray Blitz

      • Robert A. Hyatt, Albert E. Gower, Harry L. Nelson
      Pages 104-111
  4. Position Evaluation

    1. Front Matter

      Pages 112-112
  5. Tree Searching Techniques

    1. Front Matter

      Pages 122-122
    2. Tree-Searching and Tree-Pruning Techniques

      • John Birmingham, Peter Kent
      Pages 123-128
    3. Some Methods of Controlling the Tree Search in Chess Programs

      • Grigori M. Adelson-Velskiy, Vladimir L. Arlazarov, Mikhail V. Donskoy
      Pages 129-135

About this book

For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

Bibliographic Information

  • Book Title: Computer Chess Compendium

  • Editors: David Levy

  • DOI: https://doi.org/10.1007/978-1-4757-1968-0

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: David Levy 1988

  • Hardcover ISBN: 978-0-387-91331-5

  • Softcover ISBN: 978-1-4757-1970-3

  • eBook ISBN: 978-1-4757-1968-0

  • Edition Number: 1

  • Number of Pages: VIII, 440

  • Number of Illustrations: 79 b/w illustrations

  • Topics: Computer Science, general

Buy it now

Buying options

eBook USD 64.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access