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Synthetic Worlds

Emerging Technologies in Education and Economics

  • Book
  • © 2014

Overview

  • Presents the latest research on synthetic world use in business and education
  • Explores implementation, business models, and economic issues
  • Considers likely future scenarios for this fast-growing sector of the economy
  • Includes supplementary material: sn.pub/extras

Part of the book series: Integrated Series in Information Systems (ISIS)

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Table of contents (15 chapters)

  1. Social Dimension in the Use of Virtual Worlds

  2. Collaboration

  3. Use-cases and Scenarios of Integration

  4. Development Issues and Implementation Benefits

Keywords

About this book

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life.  Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.

The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics.

In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

Editors and Affiliations

  • MHMK, Macromedia University of applied S, Hamburg, Germany

    Andreas Hebbel-Seeger

  • School of Information Systems, Curtin University, Bentley, Perth, Australia

    Torsten Reiners

  • Department of Educational Science, University Bielefeld, Bielefeld, Germany

    Dennis Schäffer

Bibliographic Information

  • Book Title: Synthetic Worlds

  • Book Subtitle: Emerging Technologies in Education and Economics

  • Editors: Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schäffer

  • Series Title: Integrated Series in Information Systems

  • DOI: https://doi.org/10.1007/978-1-4614-6286-6

  • Publisher: Springer New York, NY

  • eBook Packages: Business and Economics, Business and Management (R0)

  • Copyright Information: Springer Science+Business Media New York 2014

  • Hardcover ISBN: 978-1-4614-6285-9Published: 09 August 2013

  • Softcover ISBN: 978-1-4939-4120-9Published: 23 August 2016

  • eBook ISBN: 978-1-4614-6286-6Published: 13 August 2013

  • Series ISSN: 1571-0270

  • Series E-ISSN: 2197-7968

  • Edition Number: 1

  • Number of Pages: XX, 415

  • Number of Illustrations: 18 b/w illustrations, 161 illustrations in colour

  • Topics: IT in Business, Information Systems and Communication Service, Education, general

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