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Empathy and Violent Video Games

Aggression and Prosocial Behavior

  • Book
  • © 2014

Overview

Part of the book series: Palgrave Studies in Cyberpsychology (PASCY)

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Table of contents (4 chapters)

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About this book

Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.

Authors and Affiliations

  • University of Trier, Germany

    Christian Happ

  • University of Luxembourg, Luxembourg

    André Melzer

About the authors

Christian Happ is a Post-Doctoral Researcher at the University of Trier, Germany. Before, he studied Psychology in Marburg, Germany, and Stellenbosch, South Africa. He is interested in research focussing on topics from Social, Media and Business Psychology.

André Melzer is a Senior Lecturer at the University of Luxembourg. His main research interests focus on entertainment media. He has published widely on the effects of violent video games on antisocial and prosocial behavior. His most recent publications analyzed empathy and the moral implications of violent video games, both with regard to players' motivation and the consequences of playing these games.

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