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  • Book
  • © 2014

Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

Editors:

  • Caters to scientists, engineers and practitioners involved in the field of playful user interfaces
  • Written by top researchers on user interfaces for game and play environments
  • Broadens your understanding on the role of games and entertainment in domestic, work and public spaces
  • Includes supplementary material: sn.pub/extras

Part of the book series: Gaming Media and Social Effects (GMSE)

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Table of contents (15 chapters)

  1. Front Matter

    Pages i-x
  2. Public and Mobile Entertainment

    1. Front Matter

      Pages 23-23
    2. Public Systems Supporting Noninstrumented Body-Based Interaction

      • Dimitris Grammenos, Giannis Drossis, Xenophon Zabulis
      Pages 25-45
    3. Playing with the Environment

      • Pedro Centieiro, Teresa Romão, A. Eduardo Dias
      Pages 47-69
  3. Indoor and Outdoor Playgrounds

    1. Front Matter

      Pages 97-97
    2. Interactive Playgrounds for Children

      • Ronald Poppe, Robby van Delden, Alejandro Moreno, Dennis Reidsma
      Pages 99-118
    3. Designing Interactive Outdoor Games for Children

      • Iris Soute, Panos Markopoulos
      Pages 119-140
    4. Smart Ball and a New Dynamic Form of Entertainment

      • Sachiko Kodama, Toshiki Sato, Hideki Koike
      Pages 141-160
  4. Games for Change, Personalization, and Teaching

    1. Front Matter

      Pages 161-161
    2. Games for Change: Looking at Models of Persuasion Through the Lens of Design

      • Alissa N. Antle, Theresa Jean Tanenbaum, Anna Macaranas, John Robinson
      Pages 163-184
    3. Individual and Collaborative Personalization in a Science Museum

      • Betsy van Dijk, Andreas Lingnau, Geert Vissers, Hub Kockelkorn
      Pages 185-208
    4. NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder

      • Massimo Zancanaro, Leonardo Giusti, Nirit Bauminger-Zviely, Sigal Eden, Eynat Gal, Patrice L. Weiss
      Pages 209-224
  5. Health and Sports

    1. Front Matter

      Pages 225-225
    2. Designing for Social and Physical Interaction in Exertion Games

      • Florian ‘Floyd’ Mueller, Martin R. Gibbs, Frank Vetere
      Pages 227-251
    3. Designing Games to Discourage Sedentary Behaviour

      • Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley
      Pages 253-274
  6. Learning by Creating

    1. Front Matter

      Pages 275-275
    2. Playing in the Arcade: Designing Tangible Interfaces with MaKey MaKey for Scratch Games

      • Eunkyoung Lee, Yasmin B. Kafai, Veena Vasudevan, Richard Lee Davis
      Pages 277-292
    3. Playful Creativity: Playing to Create Games on Surfaces

      • Alejandro Catala, Javier Jaen, Patricia Pons, Fernando Garcia-Sanjuan
      Pages 293-315

About this book

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Reviews

From the book reviews:

“The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. … This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it.” (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)

Editors and Affiliations

  • Computer Science, University of Twente, Enschede, The Netherlands

    Anton Nijholt

About the editor

Anton Nijholt is Professor in the Human Media Interaction research group of the University of Twente. He studied mathematics and computer science at the Delft University of Technology and did his PhD research at the Vrije Universiteit in Amsterdam. Since then he held positions as post-doc and professor at universities in Canada, the Netherlands and Belgium, before he took a permanent position in 1989 as a full professor at the University of Twente, the Netherlands. His research interests changed from theoretical computer science to human-computer interaction. In Twente he initiated the Human-Media Interaction research group and supervised close to fifty PhD students. Anton Nijholt has more than two hundred scientific applications. He has been (and will be) general and program chair of the main international conferences on intelligent agents, affective computing, and entertainment computing. In addition he has introduced workshops, special sessions and special issues of journals devoted to new and advanced issues in human-computer interactions, such as smart material interfaces, brain-computer interfacing, and child-computer interaction.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access