Editors:
- Discusses data analytics not only for educational games but also for any gamified learning systems
- Reviews approaches and challenges of adopting data analytics for both educational games and learning systems
- Summarizes the necessary features for future educational games and gamified learning system design and development
Part of the book series: Smart Computing and Intelligence (SMCOMINT)
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Table of contents (13 chapters)
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Front Matter
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Introduction
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Front Matter
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Learning Analytics in Educational Games and Gamification Systems
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Front Matter
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Academic Analytics and Learning Assessment in Educational Games and Gamification Systems
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Front Matter
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Modeling Learners and Finding Individual Differences by Educational Games and Gamification Systems
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Front Matter
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About this book
After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Editors and Affiliations
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Smart Learning Institute, Beijing Normal University, Beijing, China
Ahmed Tlili
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School of Computing and Information Systems, Athabasca University, Edmonton, Canada
Maiga Chang
About the editors
Dr. Maiga Chang is a Full Professor at the School of Computing and Information Systems at Athabasca University, Canada. His research mainly focuses on mobile and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behaviour analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare.
Bibliographic Information
Book Title: Data Analytics Approaches in Educational Games and Gamification Systems
Editors: Ahmed Tlili, Maiga Chang
Series Title: Smart Computing and Intelligence
DOI: https://doi.org/10.1007/978-981-32-9335-9
Publisher: Springer Singapore
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Singapore Pte Ltd. 2019
Hardcover ISBN: 978-981-32-9334-2Published: 25 September 2019
Softcover ISBN: 978-981-32-9337-3Published: 25 September 2020
eBook ISBN: 978-981-32-9335-9Published: 10 September 2019
Series ISSN: 2522-0888
Series E-ISSN: 2522-0896
Edition Number: 1
Number of Pages: XX, 255
Number of Illustrations: 13 b/w illustrations, 56 illustrations in colour
Topics: Educational Technology, Technology and Digital Education, Computers and Education