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  • © 2019

Data Analytics Approaches in Educational Games and Gamification Systems

  • Discusses data analytics not only for educational games but also for any gamified learning systems
  • Reviews approaches and challenges of adopting data analytics for both educational games and learning systems
  • Summarizes the necessary features for future educational games and gamified learning system design and development

Part of the book series: Smart Computing and Intelligence (SMCOMINT)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xx
  2. Introduction

    1. Front Matter

      Pages 1-1
  3. Learning Analytics in Educational Games and Gamification Systems

    1. Front Matter

      Pages 25-25
    2. Opportunities for Analytics in Challenge-Based Learning

      • Dirk Ifenthaler, David Gibson
      Pages 55-68
    3. Game-Based Learning Analytics in Physics Playground

      • Valerie Shute, Seyedahmad Rahimi, Ginny Smith
      Pages 69-93
    4. Learning Analytics on the Gamified Assessment of Computational Thinking

      • Juan Montaño, Cristian Mondragón, Hendrys Tobar-Muñoz, Laura Orozco
      Pages 95-109
  4. Academic Analytics and Learning Assessment in Educational Games and Gamification Systems

    1. Front Matter

      Pages 111-111
    2. iMoodle: An Intelligent Gamified Moodle to Predict “at-risk” Students Using Learning Analytics Approaches

      • Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Kinshuk et al.
      Pages 113-126
    3. Integrating a Learning Analytics Dashboard in an Online Educational Game

      • J. X. Seaton, Maiga Chang, Sabine Graf
      Pages 127-138
    4. Designing a 3D Board Game on Human Internal Organs for Elementary Students

      • Yu-Jie Zheng, I-Ling Cheng, Sie Wai Chew, Nian-Shing Chen
      Pages 165-184
  5. Modeling Learners and Finding Individual Differences by Educational Games and Gamification Systems

    1. Front Matter

      Pages 185-185
    2. Learner Modeling and Learning Analytics in Computational Thinking Games for Education

      • Sven Manske, Sören Werneburg, H. Ulrich Hoppe
      Pages 187-212
    3. Motivational Factors Through Learning Analytics in Digital Game-Based Learning

      • Rafael Luis Flores, Robelle Silverio, Rommel Feria, Ada Angeli Cariaga
      Pages 213-226
    4. Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach

      • Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo Soares Pimenta
      Pages 227-246
  6. Conclusion

    1. Front Matter

      Pages 247-247

About this book

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.

After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Editors and Affiliations

  • Smart Learning Institute, Beijing Normal University, Beijing, China

    Ahmed Tlili

  • School of Computing and Information Systems, Athabasca University, Edmonton, Canada

    Maiga Chang

About the editors

Dr. Ahmed Tlili is a Postdoctoral Researcher at the Smart Learning Institute of Beijing Normal University, China. His research areas include game-based learning, smart learning environments, technology enhanced learning, learner modeling, adaptive learning systems, learning analytics, and educational psychology.


Dr. Maiga Chang is a Full Professor at the School of Computing and Information Systems at Athabasca University, Canada. His research mainly focuses on mobile and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behaviour analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare.

Bibliographic Information

  • Book Title: Data Analytics Approaches in Educational Games and Gamification Systems

  • Editors: Ahmed Tlili, Maiga Chang

  • Series Title: Smart Computing and Intelligence

  • DOI: https://doi.org/10.1007/978-981-32-9335-9

  • Publisher: Springer Singapore

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Singapore Pte Ltd. 2019

  • Hardcover ISBN: 978-981-32-9334-2Published: 25 September 2019

  • Softcover ISBN: 978-981-32-9337-3Published: 25 September 2020

  • eBook ISBN: 978-981-32-9335-9Published: 10 September 2019

  • Series ISSN: 2522-0888

  • Series E-ISSN: 2522-0896

  • Edition Number: 1

  • Number of Pages: XX, 255

  • Number of Illustrations: 13 b/w illustrations, 56 illustrations in colour

  • Topics: Educational Technology, Technology and Digital Education, Computers and Education

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access