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Mathematical Insights into Advanced Computer Graphics Techniques

  • Book
  • © 2019

Overview

  • Includes lecture notes by three leading researchers in computer graphics and related mathematics
  • Offers an overview of the state-of-the-art mathematical theories in computer graphics
  • Discusses interdisciplinary topics from various fields of computer graphics and mathematics
  • Provides brief insights into mainstream subjects such as geometry processing, fluid simulation and rendering

Part of the book series: Mathematics for Industry (MFI, volume 32)

Included in the following conference series:

Conference proceedings info: MEIS 2016. MEIS 2017.

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Table of contents (12 chapters)

  1. Mathematics in Appearance Modeling

  2. Mathematics in Fluid Simulation

  3. Mathematics in Digital Fabrication and Visualization

Keywords

About this book

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium.

The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Editors and Affiliations

  • Graduate School of Information Science and Technology, Hokkaido University, Sapporo, Japan

    Yoshinori Dobashi

  • Institute of Mathematics for Industry, Kyushu University, Fukuoka, Japan

    Shizuo Kaji

  • Faculty of Systems Engineering, Wakayama University, Wakayama, Japan

    Kei Iwasaki

About the editors

oshinori Dobashi is an Associate Professor at the Graduate School of Information Science and Technology, Hokkaido University. He received his Ph.D. in Engineering from Hiroshima University, and his research interests center on computer graphics, including realistic rendering, fluid simulation and sound modeling. He has published numerous papers at leading computer graphics conferences and in respected journals, such as ACM SIGGRAPH. He has received several best paper awards from major computer graphics conferences, including EUROGRAPHICS. He also received a Commendation for Science and Technology (Research Category) from the Minister of Education, Culture, Sports, Science and Technology. He is one of the leading researchers in the computer graphics community in Japan.

Shizuo Kaji is an Associate Professor at the Institute of Mathematics for Industry, Kyushu University.  He received Ph.D. from the Department of Mathematics, Kyoto University in 2007. His research interest is in topology and its applications in computer sciences. He is currently a PRESTO researcher at the Japan Science and Technology Agency (JST), working on a project on the mathematics of computer graphics.

Kei Iwasaki is currently an Associate Professor at the Faculty of Systems Engineering at Wakayama University. He received his Ph.D. degree from The University of Tokyo in 2004. His research interests include computer graphics, real-time rendering and visual simulation.

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