Editors:
- Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network society
- Presents the example of simulation and state-of-the-art gaming, widely used in education, social problem solving, and experimental research
- Provides insight into the handling of simulation and gaming starting with clinical theory in response to one’s own problems
Part of the book series: Translational Systems Sciences (TSS, volume 9)
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Table of contents (30 papers)
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Front Matter
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History, Theory and Methodology
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Front Matter
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Classroom Fields
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Front Matter
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Business Fields
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Front Matter
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About this book
Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Editors and Affiliations
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Scientific & Engineering Simulation, Nagoya Institute of Technology, Nagoya, Japan
Toshiyuki Kaneda
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Mitigation of Urban Cultural Herita, Research Center for Disaster, Kita-ku Kyoto, Japan
Hidehiko Kanegae
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Ritsumeikan University, Kyoto, Japan
Yusuke Toyoda
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Urban Planning, Palazzo del Pou Salit, University of Sassari, Dep. of Arch. Design, Alghero, Italy
Paola Rizzi
About the editors
Hidehiko Kanegae, Professor, Dr., Ritsumeikan University, hkanegae@SPS.ritsumei.ac.jp, Kitamachi 58Rits-DMUCH, Komatsubara, Kita-ku,Kyoto.6038341, Japan
Yusuke Toyoda, Associate Professor Dr., Ritsumeikan University, toyoday@fc.ritsumei.ac.jp, Ritsumeikan Univ. The Calle of Policy Sciences, 1 Nishinokyo-Suzaku cho, Nakagyo-ward, Kyoto 604-8415, Japan
Paola Rizzi, Professor Dr., University of Sassari, rizzi@uniss.it, University of Sassari, Department of Architecture, Design and Urban Planning, Palazzo del Pou Salit, Piazza Duomo 6, 07041 Alghero (SS), Italia
Bibliographic Information
Book Title: Simulation and Gaming in the Network Society
Editors: Toshiyuki Kaneda, Hidehiko Kanegae, Yusuke Toyoda, Paola Rizzi
Series Title: Translational Systems Sciences
DOI: https://doi.org/10.1007/978-981-10-0575-6
Publisher: Springer Singapore
eBook Packages: Economics and Finance, Economics and Finance (R0)
Copyright Information: Springer Science+Business Media Singapore 2016
Hardcover ISBN: 978-981-10-0574-9Published: 03 August 2016
Softcover ISBN: 978-981-10-9198-8Published: 07 June 2018
eBook ISBN: 978-981-10-0575-6Published: 02 August 2016
Series ISSN: 2197-8832
Series E-ISSN: 2197-8840
Edition Number: 1
Number of Pages: XVI, 474
Number of Illustrations: 48 b/w illustrations, 85 illustrations in colour
Topics: Game Theory, Social Policy, Game Theory, Economics, Social and Behav. Sciences