Overview
- This book offers another way to examine literacy and language learning, highlighting multiple approaches to bridge the field of literacy studies with game studies, providing empirical support and rationales for literacy and language teaching with videogames in diverse contexts.
Part of the book series: Gaming Ecologies and Pedagogies Series (GEAPS)
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Table of contents (11 chapters)
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(Re)Creating Worlds and Texts
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Massive Multiplayer Second Language Learning
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Videogames and Classroom Learning
Keywords
About this book
Editors and Affiliations
Bibliographic Information
Book Title: Bridging Literacies with Videogames
Editors: Hannah R. Gerber, Sandra Schamroth Abrams
Series Title: Gaming Ecologies and Pedagogies Series
DOI: https://doi.org/10.1007/978-94-6209-668-4
Publisher: SensePublishers Rotterdam
eBook Packages: Humanities, Social Sciences and Law, Education (R0)
Copyright Information: SensePublishers-Rotterdam, The Netherlands 2014
eBook ISBN: 978-94-6209-668-4Published: 23 September 2014
Edition Number: 1
Number of Pages: XXIV, 210
Topics: Education, general