Overview
- Editors:
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Wolfgang Bibel
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Darmstadt University of Technology, Germany
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Peter H. Schmitt
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Institute for Logic, Complexity and Deduction Systems, University of Karlsruhe, Karlsruhe, Germany
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Table of contents (14 chapters)
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Interactive Theorem Proving
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- W. Reif, G. Schellhorn, K. Stenzel, M. Balser
Pages 13-39
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- Benl, Berger, Schwichtenberg, Seisenberger, Zuber
Pages 41-71
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- M. Strecker, M. Luther, F. Von Henke
Pages 73-96
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- Ahrendt, Beckert, Hähnle, Menzel, Reif, Schellhorn et al.
Pages 97-116
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Representation and Optimization Techniques
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Front Matter
Pages 117-123
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- Gerd Neugebauer, Uwe Petermann
Pages 167-188
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- Thomas Kolbe, Christoph Walther
Pages 189-219
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Parallel Inference Systems
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Front Matter
Pages 221-229
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- Bündgen, Göbel, Küchlin, Weber
Pages 231-259
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- Johann Schumann, Andreas Wolf, Christian Suttner
Pages 261-290
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- Bornscheuer, Hölldobler, Kalinke, Strohmaier
Pages 291-321
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Comparison and Cooperation of Theorem Provers
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Front Matter
Pages 323-329
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- M. Baaz, U. Egly, A. Leitsch
Pages 331-359
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- Jörg Denzinger, Matthias Fuchs
Pages 361-382
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- Jörg Denzinger, Ingo Dahn
Pages 383-416
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Back Matter
Pages 417-434
About this book
1. BASIC CONCEPTS OF INTERACTIVE THEOREM PROVING Interactive Theorem Proving ultimately aims at the construction of powerful reasoning tools that let us (computer scientists) prove things we cannot prove without the tools, and the tools cannot prove without us. Interaction typi cally is needed, for example, to direct and control the reasoning, to speculate or generalize strategic lemmas, and sometimes simply because the conjec ture to be proved does not hold. In software verification, for example, correct versions of specifications and programs typically are obtained only after a number of failed proof attempts and subsequent error corrections. Different interactive theorem provers may actually look quite different: They may support different logics (first-or higher-order, logics of programs, type theory etc.), may be generic or special-purpose tools, or may be tar geted to different applications. Nevertheless, they share common concepts and paradigms (e.g. architectural design, tactics, tactical reasoning etc.). The aim of this chapter is to describe the common concepts, design principles, and basic requirements of interactive theorem provers, and to explore the band width of variations. Having a 'person in the loop', strongly influences the design of the proof tool: proofs must remain comprehensible, - proof rules must be high-level and human-oriented, - persistent proof presentation and visualization becomes very important.
Editors and Affiliations
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Darmstadt University of Technology, Germany
Wolfgang Bibel
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Institute for Logic, Complexity and Deduction Systems, University of Karlsruhe, Karlsruhe, Germany
Peter H. Schmitt