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Computational Geometry on Surfaces

Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

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  • © 2001

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Table of contents (7 chapters)

Keywords

About this book

In the last thirty years Computational Geometry has emerged as a new discipline from the field of design and analysis of algorithms. That dis­ cipline studies geometric problems from a computational point of view, and it has attracted enormous research interest. But that interest is mostly concerned with Euclidean Geometry (mainly the plane or Eu­ clidean 3-dimensional space). Of course, there are some important rea­ sons for this occurrence since the first applieations and the bases of all developments are in the plane or in 3-dimensional space. But, we can find also some exceptions, and so Voronoi diagrams on the sphere, cylin­ der, the cone, and the torus have been considered previously, and there are manY works on triangulations on the sphere and other surfaces. The exceptions mentioned in the last paragraph have appeared to try to answer some quest ions which arise in the growing list of areas in which the results of Computational Geometry are applicable, since, in practiee, many situations in those areas lead to problems of Com­ putational Geometry on surfaces (probably the sphere and the cylinder are the most common examples). We can mention here some specific areas in which these situations happen as engineering, computer aided design, manufacturing, geographie information systems, operations re­ search, roboties, computer graphics, solid modeling, etc.

Authors and Affiliations

  • Department of Applied Mathematics (E.U.I.T.A.), University of Seville, Seville, Spain

    Clara I. Grima

  • Department of Applied Mathematics (F.I.E..), University of Seville, Seville, Spain

    Alberto Márquez

Bibliographic Information

  • Book Title: Computational Geometry on Surfaces

  • Book Subtitle: Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

  • Authors: Clara I. Grima, Alberto Márquez

  • DOI: https://doi.org/10.1007/978-94-015-9809-5

  • Publisher: Springer Dordrecht

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Science+Business Media Dordrecht 2001

  • Hardcover ISBN: 978-1-4020-0202-1Published: 30 November 2001

  • Softcover ISBN: 978-90-481-5908-6Published: 01 December 2010

  • eBook ISBN: 978-94-015-9809-5Published: 29 June 2013

  • Edition Number: 1

  • Number of Pages: XVI, 192

  • Topics: Numeric Computing, Computer Graphics, Algorithms, Combinatorics, Discrete Mathematics in Computer Science

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