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  • Conference proceedings
  • © 1985

Frontiers in Computer Graphics

Proceedings of Computer Graphics Tokyo ’84

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Table of contents (29 papers)

  1. Front Matter

    Pages i-xi
  2. Geometry Modelling

    1. Front Matter

      Pages 1-1
    2. A Hierarchical Data Structure for Representing the Spatial Decomposition of 3D Objects

      • Ingrid Carlbom, Indranil Chakravarty, David Vanderschel
      Pages 2-12
    3. Boundary File Generation from Octree Encoding

      • Kazunori Yamaguchi, Toshiaki Satoh, Tosiyasu L. Kunii
      Pages 13-25
    4. A Representation of Solid Design Process Using Basic Operations

      • Hiroaki Chiyokura, Fumihiko Kimura
      Pages 26-43
    5. Bridge Edge and Triangulation Approach in Solid Modeling

      • Fujio Yamaguchi, Toshiya Tokieda
      Pages 44-65
    6. A Procedure for Generating Contour Lines from a B-Spline Surface

      • Steven G. Satterfield, David F. Rogers
      Pages 66-73
    7. An Automated Finite Polygon Division Method of 3D Objects

      • Yoshimi Ota, Hiroshi Arai, Shinji Tokumasu, Toshio Ochi
      Pages 74-87
  3. Graphic Languages

    1. Front Matter

      Pages 89-89
    2. A Data Flow Language for Intelligent Graphic Displays

      • Naota Inamoto, Kazunori Yamaguchi, Tosiyasu L. Kunii
      Pages 90-100
    3. MIRA-Shading: A Structured Language for the Synthesis and the Animation of Realistic Images

      • Nadia Magnenat-Thalmann, Mario Fortin, Louis Langlois, Daniel Thalmann
      Pages 101-113
  4. Visualization Techniques

    1. Front Matter

      Pages 115-115
    2. “Steam Plume” Simulation

      • Hirohiko Kishino, Katsumi Tanaka
      Pages 116-128
    3. Geomatic: A 3-D Graphic Relief Simulation System

      • Serge Motet, Daniel Laurent
      Pages 146-158
    4. Realistic Effects with Rodin

      • Hervé Huitric, Monique Nahas
      Pages 159-168

About this book

Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.

Editors and Affiliations

  • Kunii Laboratory of Computer Science, Department of Information Science, Faculty of Science, The University of Tokyo, Japan

    Tosiyasu L. Kunii

Bibliographic Information

  • Book Title: Frontiers in Computer Graphics

  • Book Subtitle: Proceedings of Computer Graphics Tokyo ’84

  • Editors: Tosiyasu L. Kunii

  • DOI: https://doi.org/10.1007/978-4-431-68025-3

  • Publisher: Springer Tokyo

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag Tokyo 1985

  • Softcover ISBN: 978-4-431-68027-7Published: 07 January 2012

  • eBook ISBN: 978-4-431-68025-3Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XII, 446

  • Topics: Computer Graphics, Computer-Aided Engineering (CAD, CAE) and Design

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access