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  • © 1998

Cyberworlds

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Table of contents (22 chapters)

  1. Front Matter

    Pages i-xiv
  2. Design and Implementation: Case Studies

    1. Front Matter

      Pages 39-39
    2. Artificial Life

      1. Artificial Life as Synthetic Biology
        • Paul Bourgine, Eric Bonabeau
        Pages 67-79
      2. Synthetic Animals in Synthetic Worlds
        • Agnès Guillot, Jean-Arcady Meyer
        Pages 111-123
      3. Simulating Autonomous Life for Virtual Actors
        • Nadia Magnenat-Thalmann
        Pages 125-141
      4. Towards Autonomous Synthetic Actors
        • Hansrudi Noser, Daniel Thalmann
        Pages 143-158
    3. Synthetic Art

      1. Sound Synthesis in Computer Music
        • Naotoshi Osaka
        Pages 161-174
      2. Performance Facial Animation Cloning
        • Philippe Limantour
        Pages 193-206
    4. Synthetic Perception

About this book

The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de­ velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy­ of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber­ worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre­ ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.

Editors and Affiliations

  • Hosei University, Koganei City, Tokyo, Japan

    Tosiyasu L. Kunii

  • MONOLITH Co., Ltd., Minato-ku, Tokyo, Japan

    Tosiyasu L. Kunii

  • ACROE, Grenoble Cedex, France

    Annie Luciani

Bibliographic Information

  • Book Title: Cyberworlds

  • Editors: Tosiyasu L. Kunii, Annie Luciani

  • DOI: https://doi.org/10.1007/978-4-431-67941-7

  • Publisher: Springer Tokyo

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Japan 1998

  • Softcover ISBN: 978-4-431-70207-8Published: 01 July 1998

  • eBook ISBN: 978-4-431-67941-7Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XIV, 354

  • Number of Illustrations: 102 b/w illustrations

  • Topics: Computer Applications, Computers and Society, Artificial Intelligence

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access