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Models and Techniques in Computer Animation

  • Conference proceedings
  • © 1993

Overview

Part of the book series: Computer Animation Series (3056)

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Table of contents (27 papers)

  1. Advanced Techniques in Animation

  2. Visualization and Applications

  3. Human Modelling and Animation

  4. Rendering and Natural Phenomena

Keywords

About this book

This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

Editors and Affiliations

  • MIRALab, Centre Universitaire d’Informatique, University of Geneva, Geneva 4, Switzerland

    Nadia Magnenat Thalmann

  • Computer Graphics Lab., Swiss Federal Institute of Technology, Lausanne, Switzerland

    Daniel Thalmann

Bibliographic Information

  • Book Title: Models and Techniques in Computer Animation

  • Editors: Nadia Magnenat Thalmann, Daniel Thalmann

  • Series Title: Computer Animation Series

  • DOI: https://doi.org/10.1007/978-4-431-66911-1

  • Publisher: Springer Tokyo

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Japan 1993

  • Softcover ISBN: 978-4-431-66913-5Published: 21 April 2014

  • eBook ISBN: 978-4-431-66911-1Published: 01 December 2013

  • Edition Number: 1

  • Number of Pages: VIII, 291

  • Number of Illustrations: 99 b/w illustrations, 117 illustrations in colour

  • Topics: Computer Graphics

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