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  • Conference proceedings
  • © 1991

Computer Animation ’91

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Table of contents (17 papers)

  1. Front Matter

    Pages I-VIII
  2. Facial Animation

    1. Front Matter

      Pages 1-1
    2. Control Parameterization for Facial Animation

      • Frederic I. Parke
      Pages 3-14
    3. Linguistic Issues in Facial Animation

      • Catherine Pelachaud, Norman I. Badler, Mark Steedman
      Pages 15-30
    4. Facial Animation by Spatial Mapping

      • Elizabeth C. Patterson, Peter C. Litwinowicz, Ned Greene
      Pages 31-44
    5. Techniques for Realistic Facial Modeling and Animation

      • Demetri Terzopoulos, Keith Waters
      Pages 59-74
  3. Human Modeling and Animation

    1. Front Matter

      Pages 75-75
    2. Generation of Human Motion with Emotion

      • Munetoshi Unuma, Ryozo Takeuchi
      Pages 77-88
    3. Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films

      • Arghyro Paouri, Nadia Magnenat Thalmann, Daniel Thalmann
      Pages 89-99
    4. Design of Realistic Gaits for the Purpose of Animation

      • Nickos Vasilonikolidakis, Gordon J. Clapworthy
      Pages 101-114
    5. Planning Human Movement Through Computer Animation

      • Olov Fahlander, Jonas Yngvesson, Inge Wallin
      Pages 115-127
  4. Systems and Languages for Motion Synthesis and Control

    1. Front Matter

      Pages 129-129
    2. Toward an Integrated Motion-Synthesis Environment

      • Susan Amkraut, Michael Girard
      Pages 131-148
    3. Animation Platform: A Data Management System for Modeling Moving Objects

      • Myeong Won Lee, Tosiyasu L. Kunii
      Pages 169-185
    4. Tools for Artists

      • Michel Bret
      Pages 187-195
  5. Rendering Techniques for Animation

    1. Front Matter

      Pages 197-197
    2. Dynamic Scenes Management for Animation with Ray-Tracing Rendering

      • Hervé Maurel, Bruno Moisan, Jean Pierre Jessel, Y. Duthen, R. Caubet
      Pages 215-226

About this book

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Editors and Affiliations

  • MIRALab, Centre Universitaire d’Informatique, University of Geveva, Geneva, Switzerland

    Nadia Magnenat Thalmann

  • Computer Graphics Lab., Swiss Federal Institute of Technology, Lausanne, Switzerland

    Daniel Thalmann

Bibliographic Information

  • Book Title: Computer Animation ’91

  • Editors: Nadia Magnenat Thalmann, Daniel Thalmann

  • DOI: https://doi.org/10.1007/978-4-431-66890-9

  • Publisher: Springer Tokyo

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Japan 1991

  • Softcover ISBN: 978-4-431-66892-3Published: 20 April 2014

  • eBook ISBN: 978-4-431-66890-9Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: VIII, 255

  • Number of Illustrations: 139 b/w illustrations, 97 illustrations in colour

  • Topics: Image Processing and Computer Vision, Computer Graphics

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access