Overview
- Editors:
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Demetri Terzopoulos
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Department of Computer Science, University of Toronto, Toronto, Canada
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Daniel Thalmann
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Computer Graphics Lab, Swiss Federal Institute of Technology, Lausanne, Switzerland
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Table of contents (16 papers)
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Front Matter
Pages I-VIII
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Animating Physical Objects
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Particle Systems
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- Manuel Noronha Gamito, Pedro Faria Lopes, Mário Rui Gomes
Pages 3-15
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- A. Luciani, A. Habibi, A. Vapillon, Y. Duroc
Pages 16-29
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Deformable Solids
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- Oliver Deussen, Leif Kobbelt, Peter Tücke
Pages 30-43
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- Jean Louchet, Xavier Provot, David Crochemore
Pages 44-54
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- Pascal Volino, Nadia Magnenat Thalmann
Pages 55-65
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Rigid Bodies
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- Michael Zeiller, Werner Purgathofer, Michael Gervautz
Pages 66-79
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- Kees van Overveld, Bart Barenbrug
Pages 80-94
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Animating Biological Objects
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Motion Control
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- Ronan Boulic, Ramon Mas, Daniel Thalmann
Pages 130-143
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- Zicheng Liu, Michael F. Cohen
Pages 144-153
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Locomotion
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- Jean-Luc Nougaret, Bruno Arnaldi
Pages 154-164
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- Michiel van de Panne, Alexis Lamouret
Pages 165-177
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Simulation Based Animation Systems
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Front Matter
Pages 179-179
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- Stéphane Donikian, Rémi Cozot
Pages 197-209
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- Zicheng Liu, Michael F. Cohen
Pages 210-222
About this book
This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.
Editors and Affiliations
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Department of Computer Science, University of Toronto, Toronto, Canada
Demetri Terzopoulos
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Computer Graphics Lab, Swiss Federal Institute of Technology, Lausanne, Switzerland
Daniel Thalmann