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  • Conference proceedings
  • © 2001

Immersive Projection Technology and Virtual Environments 2001

Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001

Part of the book series: Eurographics (EUROGRAPH)

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Table of contents (27 papers)

  1. Front Matter

    Pages I-XI
  2. HCI

    1. Human Factors

      1. Command & Control Cube: a Shortcut Paradigm for Virtual Environments
        • Jérôme Grosjean, Sabine Coquillart
        Pages 1-12
      2. Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments
        • Jan Hofmann, Thomas J. Jäger, Thorben Deffke, Heiner Bubb
        Pages 13-22
      3. Presence — a global media quality metric
        • J. Lessiter, J. Freeman
        Pages 23-30
  3. Application

    1. Engineering

      1. The integration of immersive Virtual Reality applications into Catia V5
        • D. Rantzau, F. Maurer, C. Mayer, R. Löffler, O. Riedel, H. Scharm et al.
        Pages 93-102
      2. VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
        • Desmond Germans, Hans J. W. Spoelder, Luc Renambot, Henri E. Bal
        Pages 109-120
    2. Education and Entertainment

      1. Interactive Storytelling with Virtual Identities
        • M. Greeff, V. Lalioti
        Pages 121-130
      2. First-Person Science Inquiry ‘in the Field’
        • T. Moher, A. Johnson, Y. Cho, Y. Lin
        Pages 131-140
  4. Software

    1. Systems

      1. Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
        • Matthias Bues, Roland Blach, Simon Stegmaier, Ulrich Häfner, Hilko Hoffmann, Frank Haselberger
        Pages 165-174
    2. Graphics

      1. Remote View-Dependent Rendering
        • Jihad El-Sana
        Pages 175-185
      2. Volume Rendering in a Virtual Environment
        • Jürgen Schulze-Döbold, Uwe Wössner, Steffen P. Walz, Ulrich Lang
        Pages 187-198

About this book

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Editors and Affiliations

  • Lehrstuhl für Systeme der Virtuellen Realität, Fakultät Medien, Bauhaus-Universität Weimar, Weimar, Germany

    Bernd Fröhlich

  • Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAO, Stuttgart, Germany

    Joachim Deisinger, Hans-Jörg Bullinger

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access