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Transactions on Edutainment XIII

  • Book
  • © 2017

Overview

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Includes supplementary material: sn.pub/extras

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10092)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (26 chapters)

  1. Learning Games and Visualization

  2. Virtual Reality and Application

  3. 3D Graphics Technology

  4. Multimedia Computing

Keywords

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Graduate School of Media Design, Keio University, Yokohama-shi, Kanagawa, Japan

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Zhejiang University, Zhejiang, China

    Mingmin Zhang

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