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  • Conference proceedings
  • © 2015

Transactions on Edutainment XI

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8971)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (24 papers)

  1. Front Matter

    Pages I-XIII
  2. Object Reconstruction and Management

    1. Front Matter

      Pages 1-1
    2. 3D Objects Feature Extraction and Its Applications: A Survey

      • Haisheng Li, Xuan Liu, Qiang Cai, Junping Du
      Pages 3-18
    3. Detection and Segmentation of Moving Objects from Dynamic RGB and Depth Images

      • Naotomo Tatematsu, Jun Ohya, Larry Davis
      Pages 19-34
    4. A Method of License Character Recognition Based on Fast Nearest Feature Line

      • Jianping Xie, Hongqiang Zhou, Xialai Wu, Yi Zhou
      Pages 52-60
    5. Extracting the Foreground from Video Based on a New Sampling Method

      • Qiaoming Pan, Yang Shen, Yanxiao Bao, Xiao Lin, Jiang Liu
      Pages 68-76
  3. Graphics

    1. Front Matter

      Pages 77-77
    2. A Method of Human Facial Portrait Generation Based on Features Exaggeration

      • Xiaorong Du, Jiagui Bai, Yong Zhang, Yan Xu
      Pages 90-102
    3. An Improved Texture Synthesis Algorithm

      • Yuanyuan Pu, Dan Xu, Wenhua Qian, Yaqun Huang, Youyan Dan
      Pages 103-113
    4. Interactive Plant Modeling Based on Freehand Sketches

      • Lanling Zeng, Dongdong Ma, Dongsheng Yan, Xiangjun Shen, Yongzhao Zhan
      Pages 114-126
    5. Determining Knots by Minimizing the Second Derivative

      • Fan Zhang, Xueying Qin
      Pages 127-137

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Professor of Pervasive Computing, City University London, London, United Kingdom

    Adrian David Cheok

  • University of Education Weingarten, Weingarten, Germany

    Wolfgang Mueller

  • Zejiang University, Hangzhou, China

    Mingmin Zhang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access