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  • Conference proceedings
  • © 2014

Entertainment Computing - ICEC 2014

13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8770)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2014.

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Table of contents (26 papers)

  1. Front Matter

  2. Digital Games and Interactive Entertainment

    1. Front Matter

      Pages 1-1
    2. Trees of Tales: A Playful Reading Application for Arabic Children

      • Fatma Alaamri, Stefan Greuter, Steffen P. Walz
      Pages 3-10
    3. Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems

      • Lauren S. Ferro, Steffen P. Walz, Stefan Greuter
      Pages 11-18
    4. Conceptual Model and System for Genre-Focused Interactive Storytelling

      • Börje F. Karlsson, Antonio L. Furtado
      Pages 27-35
    5. Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study

      • Simone Kriglstein, Ross Brown, Günter Wallner
      Pages 36-41
    6. Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences

      • Marija Nakevska, Anika van der Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg
      Pages 52-59
    7. A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres

      • Katharine Neil, Denise de Vries, Stéphane Natkin
      Pages 60-65
  3. Entertainment for Purpose and Persuasion

    1. Front Matter

      Pages 75-75
    2. Ora – Save the Forest! Designing a Social Impact Game

      • Hazel Bradshaw, E. Penelope Holland, Mark Billinghurst
      Pages 84-91
    3. Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation

      • Richard Byrne, Florian ‘Floyd’ Mueller
      Pages 92-99
    4. Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People

      • Jaime A. Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro
      Pages 100-107
    5. Code Your Own Game: The Case of Children with Hearing Impairments

      • Michail N. Giannakos, Letizia Jaccheri
      Pages 108-116
    6. Race By Hearts

      • Tobias Sonne, Mads Møller Jensen
      Pages 125-132
    7. The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games

      • Erik D. van der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg
      Pages 133-138

Other Volumes

  1. Entertainment Computing – ICEC 2014

About this book

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Editors and Affiliations

  • Games Studio, University of Technology, Sydney, Australia

    Yusuf Pisan

  • Department of Digital Systems, University of Piraeus, Piraeus, Greece

    Nikitas M. Sgouros

  • Griffith Film School, Griffith University, Brisbane, Australia

    Tim Marsh

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access