Overview
- Reflects actual discussion about participatory practices
- Shows the relevance oft computer games as a mass media
- Examplifies the cooperation between technique and user
Part of the book series: Perspektiven der Game Studies (PEGAST)
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Table of contents (9 chapters)
Keywords
About this book
Editors and Affiliations
About the editors
Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.
Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.
Bibliographic Information
Book Title: Playful Participatory Practices
Book Subtitle: Theoretical and Methodological Reflections
Editors: Pablo Abend, Benjamin Beil, Vanessa Ossa
Series Title: Perspektiven der Game Studies
DOI: https://doi.org/10.1007/978-3-658-28619-4
Publisher: Springer VS Wiesbaden
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2020
Softcover ISBN: 978-3-658-28618-7Published: 29 April 2020
eBook ISBN: 978-3-658-28619-4Published: 28 April 2020
Series ISSN: 2524-3241
Series E-ISSN: 2524-325X
Edition Number: 1
Number of Pages: V, 161
Number of Illustrations: 5 b/w illustrations, 22 illustrations in colour
Topics: Popular Culture , Media Sociology, Media Research