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Designing Boundary Objects for Virtual Collaboration

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  • © 2016

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Table of contents (32 chapters)

  1. Introduction

  2. Exploring the Relevance of Boundary Objects for Collaboration

  3. Defining Objectives of Boundary Objects for Collaboration

  4. Principles for Boundary Objects’ Use in Innovation Communities

Keywords

About this book

Marc Marheineke explores the phenomenon of boundary objects in the process of virtual collaboration. Virtual collaboration is an interactive act that connects jointly and voluntarily collaborating individuals that are electronically linked and he examines these communities from different perspectives. All communities are characterized by their aim to conduce to shared understanding through a purposeful use of boundary objects. These objects are artefacts that serve two or more community members to establish collaboration. This book shows in a design-oriented process how and when to use these boundary objects for virtual collaboration.

Authors and Affiliations

  • HHL Leipzig Gradutae School of Management, Leipzig, Germany

    Marc Marheineke

About the author

Marc Marheineke received his PhD from the HHL Leipzig Graduate School of Management, where he was affiliated with the Center for Leading Innovation and Cooperation (CLIC) as a research associate of Prof. Dr. Kathrin M. Möslein. His research focuses on boundary objects for (virtual) collaboration within communities.

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